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Advanced [show]


Solomon Barlow, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'4". He wears bulky tan painted plate armor. His moppish brown hair is in a traditional bowl cut. His brown eyes lackadaisically let the world flow into them.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Solomon was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now mingles about in high society.

Motivation: He's attracted to the PC; and wants his loneliness to end

Flaws: Shy. Bonds: Slave, Job, Rich, Has a crush. Occupation: Carter

Voice: Aggressive tone

Attributes [hide]

Solomon Barlow, Male Human Rogue 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 1 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 4 (-3)17 (+3) 13 (+1)9 (-1)
Skills Animal Handling +3, Deception +1
Senses Passive Perception 11
Languages Common, Draconic, Sylvan, Elven
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 200 gp.


Social Check DCs


John Royal, Male Human [Permalink]

Personal [hide]

Description: He likes to wear pastel tank tops with green pants, and carries hand crossbows. His blonde hair is kept up in a ponytail inside a feathered hat. He has gleaming, smiling hazel eyes.

Personality: He is a hateful person. He taunts others and blames them for his problems. Energy wise he seems alert and responsive.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. John took refuge in the old dungeon and found the beat up hand crossbow and armor he uses now. He was granted psionic powers by his dying brother.

Motivation: He has passion for adventuring and risk.

Ideals: Fighting, Professionalism, Gifted. Flaws: Antagonistic. Bonds: Nature. Occupation: Layabout

Voice: Complex vocabulary, royal

Attributes [hide]

John Royal, Male Human Sorcerer 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 1 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)9 (-1) 5 (-3)17 (+3) 10 (+0)3 (-4)
Skills Insight +2, Medicine +2
Senses Passive Perception 10
Languages Common, Elven, Goblin, Celestial
Attacks Melee -1 / 1d10-3, Ranged +1 / 1d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366300000

Possessions: 400 gp. Silver comb with moonstones (400 gp). Eyepatch with mock eye of sapphire and moonstone (500 gp).


Social Check DCs


Hunter Redfield, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty white coat over it, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'7" when asserting himself. He has a small bristly mustache and wavy silver hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He uses divination through singing.

History: Gifted from a young age, Hunter studied abroad. He worked as a nervous Knight and found it very stressful. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Ugly, Cynical. Bonds: Job, Slave. Occupation: Knight

Voice: French accent

Attributes [hide]

Hunter Redfield, Male Human Sorcerer 7
Medium (5'7") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 26 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)17 (+3) 16 (+3)15 (+2)
Skills Intimidation +5, Perception +6
Senses Passive Perception 16
Languages Common, Goblin, Aquan, Draconic
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466640000

Possessions: 110 pp. Lapis lazuli (13 gp). Black pearl (1400 gp).


Social Check DCs


Charles Coombs, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light green in addition to tight pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'6" when asserting himself. His tied-back hair is chestnut. He has violet eyes and a green hat with a grey feather.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is skeptical of what others tell him and is slow to trust.

History: The child of a Roofer, who enjoyed hunting, Charles was taken on many hunting expeditions. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Due to his spouse's obsession with being a Roofer they were divorced and he won custody of their daughter. He worked as a Guard, and he later adopted a second daughter.

Motivation: Nothing but the best is good enough for him; and find a way to reverse the transformation of his brother

Ideals: Impeccable. Flaws: Shy. Bonds: Nature, Family. Occupation: Guard

Voice: Australian accent

Attributes [hide]

Charles Coombs, Male Human Warrior 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 6 (-2)16 (+3) 10 (+0)8 (-1)
Skills Performance +1, Religion +5
Senses Passive Perception 10
Languages Common, Terran, Undercommon, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 6000 cp.


Social Check DCs


Odo Oakley, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He has shaved his head bald. His half smiles and green eyes are beguiling and draw you in.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is afraid of women and trembles around them

History: His father raised him in a mountain cabin. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He feels kind of lost in life; and find a way to reverse the transformation of his brother

Flaws: Shy, Depressed. Bonds: Attractive, Nature, Family. Occupation: Healer

Voice: Speaks in third person

Attributes [hide]

Odo Oakley, Male Human Paladin 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 12 (+1)15 (+2) 14 (+2)8 (-1)
Skills Persuasion +1
Senses Passive Perception 12
Languages Common, Ignan, Elven
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 35000 sp.


Social Check DCs

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