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NPC Generator

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Advanced [show]


John Emsworth, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man has the majority of his body covered in plate. His auburn hair is greying along the sides and has receded to reveal a widow's peak. He tend to wears goggles to shield his eyes.

Personality: Overbrimming with self-confidence, John isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He served in the navy to pay for his family's outstanding loans. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is terrified, and will act out of fear.

Ideals: Impeccable. Flaws: Fearful, Shy. Bonds: Military. Occupation: Barkeep

Voice: Ums and uhs a lot

Attributes [hide]

John Emsworth, Male Human Rogue 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 8 (-1)13 (+1) 12 (+1)13 (+1)
Skills Insight +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Anselm Oakes, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized brown coat. He carries a battered axe and tarnished greataxe as well. He sports a long black beard, and similarly colored long hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. The war was a terrible time for him, and Anselm does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born several months after his mother was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anselm fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels kind of lost in life; and he wants nothing more than to rejoin the army

Ideals: Fighting. Flaws: Depressed. Bonds: Attractive, Military. Occupation: Tailor

Voice: Complex vocabulary, royal

Attributes [hide]

Anselm Oakes, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)13 (+1) 16 (+3)9 (-1)
Skills Medicine +5, Persuasion +1
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Silk rope. 1 Climber’s kit.


Social Check DCs


Simon Quinton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he is dressed in earthy colors with a tan and pastel handkerchief worn on his right side. His brown hair is matted, messy, and big. He wears large thick round spectacles.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born into a rich family. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has set out to sabotage the competition.

Motivation: Money/treasure; and wants to open a new tavern

Flaws: Ugly, PTSD. Bonds: Job, Military, Rich. Occupation: Engraver

Voice: Russian accent

Attributes [hide]

Simon Quinton, Male Human Warlock 6
Medium (6'6") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 26 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)19 (+4) 14 (+2)5 (-3)
Skills Arcana +7, Survival +5
Senses Passive Perception 12
Languages Common, Draconic, Aquan, Elven, Sylvan
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153222000000

Possessions: 8000 sp. Violet garnet (1100 gp). White pearl (120 gp). Rose (40 gp). Citrine (40 gp).


Social Check DCs


Aldous Tyndall, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and typically wears white cloth garments or leather armor. His skin is also unnaturally pale. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He wears an eyepatch.

Personality: Calm and collected, he is a well trained Unemployed. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born at the edge of vast plains. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He became a Unemployed soon after.

Motivation: Doesn't want to be a Unemployed and was forced into it by his family.

Ideals: Logical. Flaws: Ugly. Bonds: Job, Nature, Family. Occupation: Unemployed

Voice: Spits words with contempt

Attributes [hide]

Aldous Tyndall, Male Human Warlock 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 7 (-2)15 (+2) 16 (+3)6 (-2)
Skills Intimidation +0, Stealth +4
Senses Passive Perception 13
Languages Common, Draconic, Celestial
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12222000

Possessions: 100 gp.


Social Check DCs


Theodoric Copeland, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'8" and wears a faded coat and loose pants complete with Stetson hat. His left leg appears badly burned and disfigured. His chestnut hair is long and unkept. His hazel eyes peer out from beneath his Stetson blue hat.

Personality: Prone to second guessing himself, he comes off as nervous. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: The child of northern immigrants he idolized his mother. Theodoric was born on a far northern mountains where he grew up under the tutelage of his mother, an expert Dyer. He moves from town to town, unable to find a place to settle.

Motivation: Revenge.

Ideals: Joker. Flaws: Ugly, Shy. Bonds: Immigrant. Occupation: Dyer

Voice: Australian accent

Attributes [hide]

Theodoric Copeland, Male Human Paladin 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 9 (-1)16 (+3) 10 (+0)12 (+1)
Skills Intimidation +3, Perception +2
Senses Passive Perception 12
Languages Common, Draconic, Undercommon, Druidic
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 50 pp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). An abacus with copper, silver and gold markers (50 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp).


Social Check DCs

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