Kyle Remington, Male Human [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He sports brown clothing, slightly heavier than average wear. His whole body is exceptionally muscular. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His green eyes are slightly larger than normal.
Personality: He is irascible and easily irritated. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He left for the west, certain he would find work there.
Motivation: He's repulsed by the PC; and he is compelled to act according to his religious beliefs
Flaws: Antagonistic, Fearful. Bonds: Immigrant, Religious, Mentor. Occupation: Detective
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 41 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 16 (+3) | 13 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 30000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Embroidered silk and velvet mantle with numerous moonstones (1100 gp).
Manfred Astley, Male Human [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his ceremonial dagger with his veritable burlap sack of a shirt. He carries with him a set of ceremonial daggers, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His black hair is cut jaggedly and amateurishly. He wears round tiny glasses practically rammed into his face.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He served in the navy to pay for his family's outstanding loans. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Manfred fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army
Ideals: Fighting. Flaws: Antagonistic, Hedonist. Bonds: Military, Debt. Occupation: Sage
Voice: Voice breaks
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 13 (+1) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 8000 cp.
Drogo Upton, Male Human [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing violet cape and mantle trimmed with soft grey waves gently in the breeze. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is chestnut and curly. He has gleaming, smiling amber eyes.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He has a minor phobia of water and hates getting wet.
History: Drogo was born the youngest of three triplets. From his teen years he was always beautiful and desirable, so people have always doted on him. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: An old rival family wants him found; and he is terrified, and will act out of fear
Ideals: Passionate. Flaws: Fearful. Bonds: Rich, Attractive, Family. Occupation: Knight
Voice: Draws out vowels
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 32 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 17 (+3) | 14 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Undercommon, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.
Trey Breeden, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a faded coat and loose pants complete with top hat. His silver hair is greying along the sides and has receded to reveal a widow's peak. His green eyes dart from person to person.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born the only child of a wealthy merchant. From his teen years he was always beautiful and desirable, so people have always doted on him. He moves from town to town, unable to find a place to settle.
Motivation: To share knowledge with the world; and he is not mentally stable, and does not behave rationally
Ideals: Logical, Entrepeneur. Flaws: Insane. Bonds: Immigrant, Attractive. Occupation: Spice Merchant
Voice: Draws out vowels
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 9)
Armor Class 11
Hit Points 43 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 6 (-2) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 600 gp. Brown-green garnet (80 gp). Star rose quartz (40 gp). Blue sapphire (600 gp). Pink pearl (80 gp). Blue quartz (11 gp). Moss agate (11 gp). Obsidian (11 gp). Banded agate (11 gp). 1 Minor magic item. 1 Minor magic item.
John Norton, Male Human [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of the four houses of cards around his neck, and a crossbow on his belt. He carries a battered falchion and tarnished crossbow as well. His black hair is cut short with large spiked bangs in the front. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: John wants to be seen as a stoic, levelheaded, noble Warlock, so he tries to act the part. He does a good job, for the most part... He is a big fan of imagination and believes people should spend more time reading and writing.
History: His father raised him in a mountain cabin. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Disciplined, Logical, Gifted. Bonds: Nature. Occupation: Soapmaker
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 41 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 15 (+2) | 14 (+2) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Celestial, Giant
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 |
Possessions: Black pearl (700 gp).
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Their contribution stands as a beacon of hope for all adventurers!
