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Advanced [show]


Adelard Hadleigh, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is constantly adorned with expensive silk clothing, often dyed in bright brown and tan, and wears rings and necklaces with large, colorful gems. He has wavy white hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He also has developed a complete distrust of the Map Maker profession.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His childhood dream was to be a Map Maker, but he was a colossal failure. He has drifted from career to career and currently works as a Jeweler.

Motivation: Money/treasure; and he is greedy

Ideals: Joker. Flaws: Insomniac. Bonds: Rich, Attractive, Job, Military. Occupation: Jeweler

Voice: Stutters

Attributes [hide]

Adelard Hadleigh, Male Human Adept 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)14 (+2) 13 (+1)12 (+1)
Skills Athletics +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Abyssal, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 1 Minor magic item.


Social Check DCs


Trey Bentley, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He has a moderate pudge and is not very fit. His head has been shaved. His ears are large.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Trey lived on a farm with his father, near the main road leading to a nearby town. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting goblins, the young Trey began to lead the lost caravan. He has been saving his money to try and buy his sister's freedom.

Motivation: Retire the richest man in the north; and find a way to reverse the transformation of his sister

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Enemies, Family. Occupation: Dilettante

Voice: Scandinavian accent

Attributes [hide]

Trey Bentley, Male Human Ranger 7
Medium (5'6") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 21 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 9 (-1)14 (+2) 12 (+1)15 (+2)
Skills Animal Handling +4, History +5
Senses Passive Perception 11
Languages Common, Infernal, Elven
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 800 gp.


Social Check DCs


Everard Gyula, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and is wearing a long, blue, dusty cloak. His black hair is singed and shortened. He has a dull look in his violet eyes.

Personality: He loves telling others what to do and how they should feel about things. The war was a terrible time for him, and Everard does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born in the north. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Server and was forced into it by his family.

Ideals: Opinionated. Flaws: Ugly, Depressed. Bonds: Military, Immigrant, Family. Occupation: Server

Voice: Speaks with a cold

Attributes [hide]

Everard Gyula, Male Human Bard 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 29 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)12 (+1) 10 (+0)14 (+2)
Skills Medicine +2, Stealth +3
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 1 Minor magic item.


Social Check DCs


Aldous Harlan, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is bald on top and has large white tufts of hair around his ears. His hazel eyes dart from person to person to random spaces in the air.

Personality: Overbrimming with self-confidence, Aldous isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. Aldous enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born in the south. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has money and likes to spend it.

Ideals: Impeccable. Flaws: Ugly, Hedonist. Bonds: Immigrant, Rich. Occupation: Knight

Voice: Low range voice

Attributes [hide]

Aldous Harlan, Male Human Barbarian 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 29 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 15 (+2)15 (+2) 16 (+3)11 (+0)
Skills Arcana +4, Nature +4
Senses Passive Perception 13
Languages Common, Gnoll, Goblin
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 26000 cp. Banded agate (5 gp). Black opal (600 gp). White opal (600 gp). Rock crystal (40 gp).


Social Check DCs


Thomas Tindall, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears dull black sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shield, just in case. His brown hair is unkempt and raggedy. His face is covered beneath a completely black helmet.

Personality: Thomas is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born to a poor family in the city he treasured whatever gifts he got. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He used his abilities to travel the world and help people.

Motivation: Wants to open a new tavern.

Ideals: Extrovert, Philantrophist. Flaws: Ugly. Bonds: Poor. Occupation: Map Maker

Voice: Middle-eastern accent

Attributes [hide]

Thomas Tindall, Male Human Druid 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 46 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 16 (+3)9 (-1) 12 (+1)10 (+0)
Skills Investigation +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 30 pp.


Social Check DCs

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