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Advanced [show]


Kyle Wade, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears blue leather gloves, a blue jacket, and tight pants. His silver hair is lengthy and is close to two feet long. His gray eyes dart from person to person.

Personality: He dislikes all the random violence that takes place in the south. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He served in the navy to pay for his family's outstanding loans. His mother had invested heavily in several trade routes and wanted him to inherit them. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He wants nothing more than to rejoin the army; and wishes to resurrect an old love

Ideals: Pacifist, Optimist. Bonds: In love, Military, Rich. Occupation: Baker

Voice: Speaks like tongue is numb

Attributes [hide]

Kyle Wade, Male Human Barbarian 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 31 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 16 (+3)11 (+0) 11 (+0)8 (-1)
Skills Animal Handling +2, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 13000 cp. Red-brown spinel (50 gp). 3 Alchemist’s fire. 4 Tanglefoot bags. 5 Acid flasks.


Social Check DCs


Robert Hornsby, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he prefers to wear pastel clothing when he does not wear armor. He wears his hair in dreadlocks. His eyes are gray and he is always smoking a pipe.

Personality: Aggressive, abrasive, and angry, Robert embodies much of what other species detest in the Humans. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born to a Priest, his father struggled to pay the bills. Through the years after Robert was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Robert's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Robert and his spouse have recently divorced.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Flaws: Antagonistic. Bonds: In love, Poor, Religious. Occupation: Gardener

Voice: Uses lots of figures of speech

Attributes [hide]

Robert Hornsby, Male Human Commoner 6
Medium (6'2") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 20 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)11 (+0) 10 (+0)9 (-1)
Skills Intimidation +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 2000 sp. Rhodochrosite (15 gp). Golden yellow topaz (300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dean Rowley, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is wearing a perfectly clean shirt and pair of pants, and a wedding ring on his right hand. His auburn hair is still thick. His fair skin shows little sign of his aristocratic breeding.

Personality: He is very quiet and rarely speaks above a whisper. He works hard and plays hard.

History: He was born at the edge of vast mountains. He found a children's book about a Human Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wishes to resurrect an old love.

Flaws: Shy, Hedonist. Bonds: Attractive, In love, Nature, Adventurer. Occupation: Locksmith

Voice: Tuts and clicks tongue

Attributes [hide]

Dean Rowley, Male Human Commoner 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)13 (+1) 14 (+2)11 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Odo Bradford, Male Human [Permalink]

Personal [hide]

Description: He wears a tan shirt, with a violet mid length shorts with violet tights and flats, usually wearing a coat over them. His silver hair is singed and shortened. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He takes great joy in being the best Mayor in town.

History: He was born at the edge of vast island. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Odo took refuge in the ruined castle and found the beat up shield and armor he uses now. He has achieved small success as a Mayor.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he is unsatisfied with his job

Flaws: Ugly, Insane. Bonds: Adventurer, Job, Nature. Occupation: Mayor

Voice: pre-pubescent

Attributes [hide]

Odo Bradford, Male Human Druid 6
Medium (5'6") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 32 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)14 (+2) 7 (-2)9 (-1)
Skills Deception +2, Insight +1
Senses Passive Perception 8
Languages Common, Terran, Gnome
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. Alexandrite (500 gp). Onyx (40 gp). Jasper (40 gp). Coral (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theobald Windsor, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a tight fitting green shirt and pants. His black hair is long and unkept. His face is scarred and worn.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He takes great joy in being the best Locksmith in town.

History: Theobald was raised in a hard working conservative environment. His parents enrolled him in a Sorcerer school at a young age so that he could practice his martial talents. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To be a Bounty Hunter again; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Guardian, Job. Occupation: Locksmith

Voice: Scottish accent

Attributes [hide]

Theobald Windsor, Male Human Sorcerer 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)13 (+1) 12 (+1)11 (+0)
Skills Arcana +3, History +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116630

Possessions: 18000 sp. Freshwater pearl (9 gp). Deep blue spinel (800 gp). Aquamarine (800 gp). 6 Acid flasks.


Social Check DCs

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