Hugh Reed, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears tan trousers with white and green striped suspenders. He wears various colorful collared shirts. He is tall, broad shouldered and powerfully built. He has a blonde handlebar mustache and slicked back blonde hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is a Engraver first and foremost. He believes firmly that knowledge should be universal. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: The child of a Barber, who enjoyed hunting, Hugh was taken on many hunting expeditions. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has drifted from career to career and currently works as a Engraver.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Joker, Impeccable. Flaws: Insomniac. Bonds: Job, Nature. Occupation: Engraver
Voice: Creaky witch voice
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 28 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 16 (+3) | 15 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Abyssal, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 47000 sp.
Gunter Tattersall, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a simple black robe with red stripes complete with hood. His white hair is lengthy and is close to two feet long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is obsessed with a lost civilization.
History: Gunter was born with his father's beautiful face. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has achieved small success as a Servant.
Motivation: Wants to open a new tavern; and to reunite with his old friends
Flaws: Antagonistic. Bonds: Attractive, Adventurer, Family, Job. Occupation: Servant
Voice: Uses sign language
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 15 (+2) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Goblin, Ignan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 100 gp. Sardonyx (50 gp). Tiger eye turquoise (16 gp). Deep green spinel (60 gp). 1 Alchemist’s fire.
Diggory Skelton, Male Human [Permalink]
Personal [hide]
Description: An older man who wears rags and sports a simple walking cane, he is not a threatening figure. His hair is always cut to a buzz. He wears crescent spectacles with a black brim.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He receives visions of the future at random moments
History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Servant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: To unite with his sister; and an old rival family wants him found
Ideals: Gifted. Flaws: Antagonistic, Secretive. Bonds: Poor, Family. Occupation: Servant
Voice: Nasally tone
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 46 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 13 (+1) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Infernal, Gnome
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 500 gp.
Clerebold Asheton, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear yellow pants and tee shirts. His golden hair is slicked back into a classic pompadour. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Around other people he will do his best to conceal his emotions and appear jolly.
History: Clerebold was raised in a hard working conservative environment. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. He has been saving his money to try and buy his brother's freedom.
Motivation: He is unsatisfied with his job; and balancing his hectic life and new junk dealer responsibilities is difficult
Flaws: Insomniac, Shy. Bonds: Job, Family. Occupation: Junk Dealer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 12 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 8 (-1) | 8 (-1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.
Guy Clifford, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He is constantly adorned with expensive silk clothing, often dyed in bright brown and tan, and wears rings and necklaces with large, colorful gems, marred by beers. He wears his hair in dreadlocks. He has a tattooed face.
Personality: He is irascible and easily irritated. Animals are drawn to him, and he is able to talk to them.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents enrolled him in a Bard school at a young age so that he could practice his psionic talents. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is unsatisfied with his job; and he's repulsed by the pc
Ideals: Gifted. Flaws: Ugly, Antagonistic, Shy. Bonds: Rich, Job. Occupation: Marshal
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 31 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 17 (+3) | 10 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 27000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
