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NPC Generator

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Advanced [show]


Odo Ramsay, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is greying and his face has many wrinkles. He is baby faced.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He plays an instrument quite well.

History: Odo was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He has had some formal painting training, and achieved minor success. He has never given up on his painting dream.

Motivation: A strong sense of loyalty to Human people.

Ideals: Disciplined, Artistic. Bonds: Poor, Attractive. Occupation: Layabout

Voice: Aggressive tone

Attributes [hide]

Odo Ramsay, Male Human Druid 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 24 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 9 (-1)10 (+0) 11 (+0)16 (+3)
Skills Intimidation +6, Stealth +5
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arnold Stansfield, Male Human [Permalink]

Personal [hide]

Description: A 5'11" southern man, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His head has been shaved. He has a tattooed face.

Personality: He is a Ruler first and foremost. He believes firmly that knowledge should be universal. He is obsessed with his god.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has set out to sabotage the competition.

Motivation: He is compelled to act according to his religious beliefs; and he is unsatisfied with his job

Flaws: Ugly, Fearful. Bonds: Job, Religious, Enemies. Occupation: Ruler

Voice: Speaks like tongue is numb

Attributes [hide]

Arnold Stansfield, Male Human Adept 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 12 (+1)6 (-2) 13 (+1)10 (+0)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123210

Possessions: 3000 sp.


Social Check DCs


Heward Royston, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears dull black sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed trident, just in case. He sports a long brown beard, and similarly colored long hair. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He acts crazy and hedonistic. He is an amazing painter.

History: He was always a brilliant, if unscrupulous mind. A gypsy cursed him at a young age, leading to his ugly appearance. He was granted necromantic powers by his dying sister.

Motivation: He is not mentally stable, and does not behave rationally; and to share knowledge with the world

Ideals: Gifted, Logical. Flaws: Ugly, Hedonist, Insane. Occupation: Armorer

Voice: Forgets to breathe while speaking

Attributes [hide]

Heward Royston, Male Human Cleric 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)11 (+0) 10 (+0)5 (-3)
Skills Athletics +4, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 6000 cp.


Social Check DCs


Thomas Gresham, Male Human [Permalink]

Personal [hide]

Description: 6'4" and muscular, this northern man wears professional attire. His chestnut hair is drawn into a tight pony tail with a butterfly scrunchie. He has gleaming, smiling gray eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a Sage, his father struggled to pay the bills. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now travels the world, in search of power and loot.

Motivation: To unite with his brother; and an old rival family wants him found

Ideals: Athletic. Bonds: Attractive, Family, Adventurer, Poor. Occupation: Weaver

Voice: Slow speaker

Attributes [hide]

Thomas Gresham, Male Human Warrior 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)16 (+3) 11 (+0)13 (+1)
Skills Nature +5, Stealth +3
Senses Passive Perception 10
Languages Common, Infernal, Draconic, Aquan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 400 gp. Chalcedony (40 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Gomory Charlton, Male Human [Permalink]

Personal [hide]

Description: He wears brown trousers with tan and brown striped suspenders. He wears various colorful collared shirts, and carries lances. His blonde hair is drawn into a tight pony tail with a dagger scrunchie. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: Overbrimming with self-confidence, Gomory isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Gomory hails from a village terrorized by dire rats. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Many dire rats want him driven away; and a deep hatred of dire rats

Ideals: Fighting, Impeccable, Opinionated. Flaws: Ugly. Bonds: Enemies. Occupation: Dyer

Voice: Voice breaks

Attributes [hide]

Gomory Charlton, Male Human Adept 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 20 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)7 (-2) 13 (+1)6 (-2)
Skills Acrobatics +4, Persuasion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123210

Possessions: 5000 sp. White opal (500 gp). Red garnet (60 gp).


Social Check DCs

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