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Advanced [show]


Theobald Morley, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears blue painted combat armor at almost all times. His auburn hair has been sun bleached extensively. He has gray eyes.

Personality: He is happy with his job as a Sailor. He turns his eye from what people do, preferring to live and let live. He does not trust anyone and sleeps with one eye open.

History: Theobald hails from a village terrorized by giants. He worked as a nervous Sailor and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Sailor responsibilities is difficult.

Flaws: Ugly, Insomniac. Bonds: Job, Enemies. Occupation: Sailor

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Theobald Morley, Male Human Rogue 7
Medium (5'1") Human, Chaotic Good (CR 7)
Armor Class 14
Hit Points 44 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 15 (+2)11 (+0) 11 (+0)12 (+1)
Skills Deception +4, Sleight of Hand +7
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +7 / 2d8+4, Grapple +4

Possessions: 700 gp.


Social Check DCs


Hubert Merton, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean black cloak covering his clean studded leather. His attire stands in sharp contrast to his longsword, which is beautifully polished and possesses an ornate carving of a butterfly on it. His blonde hair is lengthy. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He dislikes all the random violence that takes place in the south. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born in the south, but his parents moved at a very young age to the west. Hubert abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To be a Junk Dealer again; and balancing his hectic life and new banker responsibilities is difficult

Ideals: Pacifist. Flaws: Addict. Bonds: Adventurer, Immigrant, Job. Occupation: Banker

Voice: Sighs a lot, exhausted

Attributes [hide]

Hubert Merton, Male Human Commoner 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 19 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)11 (+0) 10 (+0)11 (+0)
Skills Deception +3, Medicine +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 400 gp. Rock crystal (30 gp). 1 Minor magic item.


Social Check DCs


Theobald Hallewell, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is brown and curly. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He got into the Map Maker business at a young age. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. By chance he met his brother recently and the two have been together since.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Flaws: Addict. Bonds: Immigrant, Enemies, Job, Nature, Family. Occupation: Map Maker

Voice: Speaks fast with a slight lisp

Attributes [hide]

Theobald Hallewell, Male Human Aristocrat 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)7 (-2) 14 (+2)6 (-2)
Skills Arcana +0, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 11000 cp. Golden yellow topaz (700 gp). Iolite (60 gp).


Social Check DCs


Don Elton, Male Human [Permalink]

Personal [hide]

Description: A 5'4" southern man, he has a large pastel mantle and cape that has been intricately interwoven into his yellow robe. His brown hair is knotted and matted. He has blue eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. As long as the job gets done he does not care how it got done.

History: He got into the Barkeep business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barkeep work with an outfit from a few towns over. Barkeep work suited him well, and with each successful project, he earned more gold and more respect from his peers. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To clean up the streets; and he's looking for his big break

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Job, Adventurer, Guardian. Occupation: Barkeep

Voice: High pitched and raspy

Attributes [hide]

Don Elton, Male Human Wizard 8
Medium (5'4") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 20 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 8 (-1)15 (+2) 12 (+1)14 (+2)
Skills Medicine +4, Nature +5
Senses Passive Perception 11
Languages Common, Infernal, Elven
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13443320

Possessions: 300 gp.


Social Check DCs


Balimaar Norton, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with yellow colored cloaks and clothing. He carries with him a set of falchions on his belt, each one with a opal on the hilt. His brown hair is thinning but still full. His eyes are amber and beady.

Personality: He speaks before he thinks and is too direct. He is able to make almost anything out of random pieces of junk.

History: He got into the Crown-heir business at a young age. Like his mother and his brother before him, after school he went straight into learning to become a Crown-heir. He inherited the family business which he has now maintained for 12 years.

Motivation: He is unsatisfied with his job.

Ideals: Fighting, Gifted. Flaws: Ugly, Impulsive. Bonds: Job. Occupation: Crown-heir

Voice: Sensual and smooth

Attributes [hide]

Balimaar Norton, Male Human Expert 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 23 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)14 (+2) 12 (+1)13 (+1)
Skills Intimidation +4, Survival +4
Senses Passive Perception 11
Languages Common, Terran, Auran
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 30000 cp. Tiger eye turquoise (9 gp).


Social Check DCs

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