John Barclay, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a blue costume with the symbols of death on his torso. His blonde hair is cut jaggedly and amateurishly. His gray eyes have a joyful gleam in them most of the time.
Personality: Aggressive, abrasive, and angry, John embodies much of what other species detest in the Humans. He has all his life been fascinated with painting.
History: Born in the south to a Blacksmith, John learned a great deal about his mother's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Blacksmith for hire.
Motivation: He is unsatisfied with his job; and he has a crush on the local bounty hunter
Ideals: Artistic. Flaws: Antagonistic. Bonds: Job, Has a crush. Occupation: Blacksmith
Voice: Dutch accent
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 17 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 17 (+3) | 16 (+3) | 14 (+2) | 7 (-2) |
Senses Passive Perception 14
Languages Common, Giant, Infernal, Ignan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Half-Plate. 1 Half-Plate. 1 Masterwork studded leather.
Charles Gyula, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a grey vest and prefers blue and yellow shirts. His boots appear to have been at one point steel toed but are quite worn down and is in decent physical shape. He sports a long auburn beard, and similarly colored long hair. His eyes are a pleasant blue.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Junk Dealer work with an outfit from a few towns over. Junk Dealer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is unsatisfied with his job.
Ideals: Impeccable. Flaws: Ugly, Mundane. Bonds: Job, Immigrant. Occupation: Junk Dealer
Voice: Dutch accent
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 39 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 16 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Giant, Goblin, Aquan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 500 gp. Tiger eye turquoise (7 gp). Tourmaline (70 gp). Eye agate (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Everard Kent, Male Human [Permalink]
Personal [hide]
Description: This man is dressed in a clean green cloak covering his clean studded leather. He has a penchant for wearing a ring with an oversized sapphire on his right hand. He wears his golden hair down. His violet eyes are passionate and lively.
Personality: He likes to make people angry or surprised. He does not believe in violence as a means to an end. He is a dedicated Adventurer but believes his peers are too gung-ho.
History: Everard was born in the north. At a young age he loved to build and create. His father had invested heavily in several trade routes and wanted him to inherit them. He has been saving his money to try and buy his brother's freedom.
Motivation: To unite with his brother.
Ideals: Pacifist, Persistence. Flaws: Antagonistic. Bonds: Rich, Family. Occupation: Adventurer
Voice: Old Prospector
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 19 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 1 Spyglass. 1 Climber’s kit. 1 Disguise kit. 1 Climber’s kit.
William Washington, Male Human [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. His skin is fair and his fingers are delicate and long. His deerstalker hat is riddled with cuts and holes. His thin eyebrows rest above his beady violet eyes.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is able to fit into much smaller and tighter spaces than normal.
History: Born to a pair of adventurers, William grew up listening to his mother's many stories. A gypsy cursed him at a young age, leading to his ugly appearance. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He doesn't get along with people that don't share his tastes; and a need for knowledge about a nearby landmark
Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Adventurer. Occupation: Miller
Voice: Irish accent
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 47 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 16 (+3) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 30 pp.
Trey Stafford, Male Human [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. His attire stands in sharp contrast to his sickle, which is beautifully polished and possesses an ornate carving of a clover on it. He has wavy silver hair. His violet eyes dart from person to person.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He has a small toy that he constantly fidgets with.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His childhood dream was to be a Jeweler, but he was a colossal failure. He inherited the family business which he has now maintained for 8 years.
Motivation: Wants to open a new tavern; and expand his business
Ideals: Optimist. Flaws: Addict. Bonds: Attractive, Slave, Job. Occupation: Butcher
Voice: Posh accent
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 13 (+1) | 13 (+1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. Moss agate (9 gp). 1 Breastplate. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!