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NPC Generator

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Advanced [show]


Manfred Jacobs, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses well, wearing pastel shirts, loose pants, and blazers most of the time. His hair is always cut to a buzz. His otherwise smooth face is marked with small tiny scars.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Gifted from a young age, Manfred studied abroad. From his teen years he was always beautiful and desirable, so people have always doted on him. He has built up a small fortune and can afford his own way.

Motivation: To end his boredom.

Ideals: Gifted. Flaws: Mundane. Bonds: Attractive, Rich. Occupation: Performer

Voice: Switch between two voices

Attributes [hide]

Manfred Jacobs, Male Human Commoner 6
Medium (6'4") Human, Neutral Good (CR 6)
Armor Class 8
Hit Points 29 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 14 (+2)5 (-3) 16 (+3)15 (+2)
Skills Intimidation +5, Performance +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +1 / 2d6-2, Grapple +2

Possessions: 20000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kody Tewksbury, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'4". He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has moderate length chestnut hair. He wears an eyepatch.

Personality: He has a massive crush on the younger sibling of the Sailor who has hired him part-time. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Kody was left his father's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's in love; and wants a kiss

Flaws: Ugly, Impulsive. Bonds: Has a crush, Military. Occupation: Sailor

Voice: Soft and mumbly

Attributes [hide]

Kody Tewksbury, Male Human Wizard 9
Medium (5'4") Human, Chaotic Good (CR 9)
Armor Class 10
Hit Points 32 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 13 (+1)11 (+0) 14 (+2)8 (-1)
Skills Arcana +3, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1144

Possessions: 210 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Hadlee, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a simple white robe with brown stripes complete with hood. His long silver hair is drawn into a two foot long braid. His half smiles and violet eyes are beguiling and draw you in.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born in the south to a Tanner, Bertram learned a great deal about his mother's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 8 years.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Athletic, Justice, Professionalism. Bonds: Attractive, Job. Occupation: Tanner

Voice: Smoker's lung

Attributes [hide]

Bertram Hadlee, Male Human Warrior 7
Medium (5'1") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 53 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 11 (+0)13 (+1) 10 (+0)17 (+3)
Skills Insight +3, Investigation +4
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1

Possessions: Black opal (500 gp). Alexandrite (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adam Marleigh, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is wearing a long, brown cloak. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. He tend to wears goggles to shield his eyes.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He would rather hide behind his crafts than deal with other people.

History: The child of a Ruler, who enjoyed hunting, Adam was taken on many hunting expeditions. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has since lost track of the people in his past.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Artistic. Flaws: Shy. Bonds: Adventurer, Nature, Family. Occupation: Body Guard

Voice: High pitched, excited

Attributes [hide]

Adam Marleigh, Male Human Ranger 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 11 (+0)10 (+0) 9 (-1)13 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


Bertram Hampton, Male Human [Permalink]

Personal [hide]

Description: He wears a pastel collared shirt and brown pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt. His black hair is lengthy. His thin eyebrows rest above his beady green eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His parents were killed by brigands in a raid when he was still a young child. The brigands captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by brigands. Bertram was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: To get a good night's sleep.

Flaws: Ugly, Sensitive, Disease, Insomniac. Bonds: Enemies. Occupation: Glassblower

Voice: Speaks like tongue is numb

Attributes [hide]

Bertram Hampton, Male Human Barbarian 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 11 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)17 (+3) 6 (-2)14 (+2) 15 (+2)16 (+3)
Skills Deception +5, History +4
Senses Passive Perception 12
Languages Common, Aquan, Druidic
Attacks Melee -1 / 1d8-3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. 1 Banded mail. 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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