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NPC Generator

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Advanced [show]


Geoffrey Pickering, Male Human [Permalink]

Personal [hide]

Description: He wears a black tunic with green highlights, and long black pants that bunch up around his shoes. He wears a small hat to hide his balding. He has a tattooed face.

Personality: Stoic and calm, he prefers to meditate than take action. When he's not drinking or sleeping the drinks off, he's doing music.

History: Born in the west to a Miller, Geoffrey learned a great deal about his father's area of expertise. From his teen years he was always beautiful and desirable, so people have always doted on him. He struck the Miller job and began his own company from there.

Motivation: Meet up once more with his childhood friend; and wants to open a new tavern

Ideals: Disciplined, Artistic. Bonds: Job, Attractive, Adventurer. Occupation: Miller

Voice: Nasally tone

Attributes [hide]

Geoffrey Pickering, Male Human Commoner 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 15 (+2)16 (+3) 6 (-2)15 (+2)
Skills Animal Handling +0, Intimidation +4
Senses Passive Perception 8
Languages Common, Druidic, Sylvan, Goblin
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Godfrey Dryden, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a blue coat over a yellow low-cut shirt, and a feathered hat upon his head. His chestnut hair is cut short with large spiked bangs in the front. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: The child of southern immigrants he idolized his mother. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature lance.

Motivation: He wants to meet his childhood hero; and to reunite with his old friends

Ideals: Athletic, Fighting, Philantrophist. Bonds: Adventurer, Immigrant. Occupation: Sculptor

Voice: Breathy voice

Attributes [hide]

Godfrey Dryden, Male Human Wizard 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)3 (-4) 14 (+2)13 (+1)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day6

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


John Trowbridge, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many tan ritualistic tattoos. He wears a black cloak and cross-gartered tan stockings. He wears his red hair down. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. The war was a terrible time for him, and John does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: John hails from a village terrorized by dire rats. Cursed with lycanthropy at a very young age, John has worked very hard to control his curse. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: He wants revenge against dire rats; and several ex partners dislike his way of doing things and want revenge

Ideals: Joker. Flaws: Depressed, Disease. Bonds: Military, Enemies. Occupation: Shoemaker

Voice: Middle-eastern accent

Attributes [hide]

John Trowbridge, Male Human Sorcerer 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 15 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)16 (+3) 14 (+2)14 (+2)
Skills Deception +5, Performance +5
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146640000

Possessions: 400 gp. 1 Masterwork Light steel shield. 1 Full Plate.


Social Check DCs


Alexandre Clifton, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a slight overbite and is overall scrawny. His chestnut hair is singed and shortened. He is baby faced.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: His parents moved while he was still in utero so he is the first generation to be born here. When money was particularly tight he was walking through alleys when he overheard a Sage hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.

Motivation: He is compelled to act according to his religious beliefs.

Flaws: Ugly, Antagonistic. Bonds: Religious, Immigrant, Poor. Occupation: Sage

Voice: Smoker's lung

Attributes [hide]

Alexandre Clifton, Male Human Expert 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)12 (+1) 12 (+1)11 (+0)
Skills Investigation +3, Religion +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: Red-brown spinel (160 gp).


Social Check DCs


Don Quinton, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He wears a tan shirt with thin grey vertical stripes and blue pants. He has a hunchback. His white hair is styled in orderly dreadlocks. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born blind and as such lacked many opportunities for work. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To get a good night's sleep; and he's repulsed by the pc

Ideals: Justice. Flaws: Ugly, Insomniac, Disease, Antagonistic. Occupation: Carter

Voice: Uses sign language

Attributes [hide]

Don Quinton, Male Human Aristocrat 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 47 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 18 (+4)18 (+4) 14 (+2)15 (+2)
Skills Arcana +7, Perception +5
Senses Passive Perception 15
Languages Common, Abyssal, Gnome, Ignan, Infernal
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0

Possessions: 3000 sp.


Social Check DCs

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