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NPC Generator

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Advanced [show]


Randal Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: Standing 6'6", this man dresses well, wearing brown shirts, loose pants, and blazers most of the time. His black hair is cut short with large spiked bangs in the front. He tend to wears goggles to shield his eyes.

Personality: A skeptical and narcissistic man, Randal's first love is himself. His second love is also himself. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Randal was born with his mother's beautiful face. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Adventurer work with an outfit from a few towns over. Adventurer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants to meet his childhood hero; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Attractive, Job, Adventurer. Occupation: Adventurer

Voice: Uses sign language

Attributes [hide]

Randal Eastaughffe, Male Human Sorcerer 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 13 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 10 (+0)17 (+3) 12 (+1)16 (+3)
Skills Animal Handling +4, Persuasion +6
Senses Passive Perception 11
Languages Common, Orc, Aquan, Abyssal
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466400000

Possessions: 5000 sp. Embroidered silk and velvet mantle with numerous moonstones (800 gp). Large well-done wool tapestry (100 gp). Gold and topaz bottle stopper cork (900 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp).


Social Check DCs


Anselm Yeardley, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He dresses well, wearing tan shirts, loose pants, and blazers most of the time. He is an epitome of beauty. His auburn hair is braided into rings. His eyes are violet and catlike.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Gifted from a young age, Anselm studied abroad. His father was a soldier and died while he was still young. Anselm was left his father's suit of armor and trained in its use and care. He has been saving his money to try and buy his brother's freedom.

Motivation: He is greedy; and wants to raise his children well

Ideals: Gifted. Bonds: Attractive, Family, Military, Rich. Occupation: Gardener

Voice: Strong lisp

Attributes [hide]

Anselm Yeardley, Male Human Warrior 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 8 (-1)14 (+2) 15 (+2)14 (+2)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common, Undercommon, Halfling
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4

Possessions: 400 gp. A life-sized copper and silver statuette of a cockatrice. (70 gp). Gold and topaz bottle stopper cork (900 gp). 3 Thunderstones. 3 Smokesticks.


Social Check DCs


Arnold Warwick, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He has a long golden beard with little hanging trinkets. His eyes are gray.

Personality: Eccentric and domineering, Arnold will drive conversation. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Born in the south his family was never financially stable. One day when Arnold was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Arnold was heart-stricken from the event, and his father started working long hours to provde for them. He has since lost track of the people in his past.

Motivation: To unite with his brother.

Ideals: Extrovert. Flaws: PTSD. Bonds: Attractive, Family, Poor. Occupation: Carpenter

Voice: Excited and jittery

Attributes [hide]

Arnold Warwick, Male Human Rogue 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 28 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)12 (+1) 12 (+1)12 (+1)
Skills Insight +4, Intimidation +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 20 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thomas Hallewell, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'9". He tends to wear a large black jacket. His chestnut hair is thinning but still full. His eyes, though not visible through his cowl, are brown.

Personality: Eccentric and domineering, Thomas will drive conversation. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Thomas was raised in a hard working conservative environment. A few years later when the south was not economically sound they moved to his current location. He then took over the family business and is one of the better Barber for hire.

Motivation: He has money and likes to spend it; and sabotage a competitor

Ideals: Extrovert. Flaws: Antagonistic. Bonds: Job, Immigrant, Rich. Occupation: Barber

Voice: Spits and sputters

Attributes [hide]

Thomas Hallewell, Male Human Warrior 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)7 (-2) 12 (+1)15 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2100 sp.


Social Check DCs


Ralf Cotton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears rags and sports a simple walking cane. His hair is chestnut and curly. He wears round tiny glasses practically rammed into his face.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He was an athlete and attended two major summer competitions. He never won. He has dedicated himself to building a better world.

Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Optimist, Athletic. Flaws: Ugly. Bonds: Poor, Adventurer, Religious. Occupation: Hunter

Voice: Uses lots of figures of speech

Attributes [hide]

Ralf Cotton, Male Human Warrior 6
Medium (5'10") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 44 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 17 (+3)11 (+0) 15 (+2)9 (-1)
Skills Insight +5, Investigation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1

Possessions: 300 gp.


Social Check DCs

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