Randal Marlowe, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His auburn hair is drawn into a tight pony tail with a card scrunchie. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Prone to second guessing himself, he comes off as nervous. He does not trust anyone and sleeps with one eye open.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother was a soldier and died while he was still young. Randal was left his mother's suit of armor and trained in its use and care. He has built up a small fortune and can afford his own way.
Motivation: To find somewhere to settle down; and to get a good night's sleep
Flaws: Shy, Insomniac, Mundane. Bonds: Rich, Military. Occupation: Spice Merchant
Voice: Smooth and feminine
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 30 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 12 (+1) | 19 (+4) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnoll, Sylvan, Terran, Orc
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 3 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Geoffrey Oakley, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears suspenders and green workpants. His shirt is grey, and he wears a heavy green leather apron most of the time. His silver hair is slicked back into a classic pompadour. His face is scarred and worn.
Personality: He is a Sculptor first and foremost. He believes firmly that knowledge should be universal. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: A powerful wizard made him what he is. He helped his father out around the business and became quite the natural. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He is unsatisfied with his job; and further expansion of business
Ideals: Entrepeneur. Flaws: Ugly, Secretive. Bonds: Job, Mentor. Occupation: Sculptor
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 26 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 11 (+0) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 |
Possessions: 600 gp. 1 Minor magic item.
Nicholas Deighton, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a yellow cloak and cross-gartered violet stockings. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His violet eyes lackadaisically let the world flow into them.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Nicholas lived on a farm with his father, near the main road leading to a nearby town. One day when Nicholas was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Nicholas was heart-stricken from the event, and his mother started working long hours to provde for them. Due to his spouse's obsession with being a Map Maker they were divorced and he won custody of their daughter. He worked as a Butcher, and he later adopted a second daughter.
Motivation: To protect his home; and find a way to reverse the transformation of his sister
Ideals: Justice. Flaws: Antagonistic, PTSD. Bonds: Family, Guardian. Occupation: Butcher
Voice: Hissing voice
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 10 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 8 (-1) | 10 (+0) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 2700 sp.
Randal Shelley, Male Human [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Roofer. He carries with him a set of halberds, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His Stetson hat is riddled with cuts and holes. His hazel eyes are slightly larger than normal.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Randal was born in the west. At a young age he loved to build and create. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to have a good time and be beloved; and he is unsatisfied with his job
Ideals: Fighting, Optimist, Gifted, Persistence. Flaws: Ugly. Bonds: Nature. Occupation: Roofer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 6 (-2) | 12 (+1) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 200 gp.
Shane Shirley, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He dresses in black turtlenecks beneath a blue coat with white slacks. His tied-back hair is silver. His skin is flawless and his gray eyes scan people very quickly.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was taken from his home at a very young age. After a long history of fighting, Shane and his spouse have recently divorced.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Opinionated. Flaws: Antagonistic. Bonds: Attractive, Military, Slave. Occupation: Junk Dealer
Voice: Low range voice
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 37 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 15 (+2) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +4
Possessions: 600 gp.
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