Ralf Graeme, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is generally shirtless and showing off his tattooed chest. His moppish brown hair is in a traditional bowl cut. He tend to wears goggles to shield his eyes.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is obsessed with finding treasure.
History: Gifted from a young age, Ralf studied abroad. Brilliant and gifted he never wanted to apply himself. He has worked as a Layabout like his father before him.
Motivation: Wants to open a new tavern.
Ideals: Gifted. Flaws: Ugly. Bonds: Adventurer, Job. Occupation: Layabout
Voice: Scottish accent
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 11 (+0) | 15 (+2) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Giant, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 20 pp. 1 Thunderstones. 4 Tanglefoot bags.
Trey Harrington, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man typically wears tan cloth garments or leather armor and is in decent physical shape. His hair is cut close to his head. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: While he acts the brute, he is far gentler than he would appear. He is a font of random trivia from the lore and stories he has discovered
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. After coming to the age of reason, Trey took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trey fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is terrified, and will act out of fear; and to share knowledge with the world
Ideals: Fighting, Logical, Gifted. Flaws: Fearful. Bonds: Military. Occupation: Fortune-teller
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 15 (+2) | 13 (+1) | 17 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Eyepatch with mock eye of sapphire and moonstone (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp).
Rolf Woods, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is typically in his Bowyer uniform. His black hair is drawn into a tight pony tail with a cross scrunchie. His eyes are likewise hazel.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Energy wise he seems alert and responsive.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted from career to career and currently works as a Bowyer.
Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern
Ideals: Optimist, Professionalism. Flaws: Mundane. Bonds: Job. Occupation: Bowyer
Voice: Spits and sputters
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 9 (-1) | 16 (+3) | 12 (+1) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Giant, Druidic, Halfling
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 gp. Jet (130 gp).
Percival Berkeley, Male Human [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he wears loose pants and a collared shirt complete with sweater beneath his coat. His brown hair is kept up in a ponytail inside a feathered hat. His ears are large.
Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: The child of a Sellsword, who enjoyed hunting, Percival was taken on many hunting expeditions. He was taken from his home at a very young age. He has never given up on his poetry dream.
Motivation: He is currently in port desperately looking for someone to get him out; and he feels threatened by others
Ideals: Artistic. Flaws: Ugly. Bonds: Slave, Nature. Occupation: Painter
Voice: Nasally tone
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 35 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 12 (+1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 60000 cp.
Gerard Gracey, Male Human [Permalink]
Personal [hide]
Description: He dresses well, wearing blue shirts, loose pants, and blazers most of the time. He wears his chestnut hair up. His green eyes have a joyful gleam in them most of the time.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was raised in a desert tribe. As a young adult he joined a group advocating for an improvement in Human conditions. He now mingles about in high society.
Motivation: Human compassion.
Ideals: Justice. Flaws: Racist. Bonds: Attractive, Rich, Nature. Occupation: Dilettante
Voice: Scandinavian accent
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 19 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 13 (+1) | 8 (-1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp. Red spinel (90 gp).
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