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Advanced [show]


Conrad Everleigh, Male Human [Permalink]

Personal [hide]

Description: This malnourished man typically wears a sleeveless long coat of deep green leather and dull pastel iron scale mail. His blonde hair is still thick. His eyes are likewise hazel.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is skeptical of what others tell him and is slow to trust.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now spends his time doing works of charity.

Motivation: His religion dominates his actions.

Ideals: Philantrophist, Fighting. Flaws: Shy. Bonds: Poor, Religious. Occupation: Spy

Voice: Soft and melodious

Attributes [hide]

Conrad Everleigh, Male Human Druid 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 41 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 18 (+4)11 (+0) 13 (+1)13 (+1)
Skills Acrobatics +4, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 300 gp. 1 Small steel mirror. 1 Bullseye lantern.


Social Check DCs


Simon Kirby, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a custom-built plate barding that's adorned with blue lining and desert motifs, and a wedding ring on his left hand. His chestnut hair is smooth and relatively long. His amber eyes dart from person to person to random spaces in the air.

Personality: He is irascible and easily irritated. He also is a firm believer in the manly ideal.

History: He is a Doppelganger in disguise. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Simon took refuge in the ruined castle and found the beat up scythe and armor he uses now. Some 6 years later his spouse died after the birth of his daughter. Heartbroken, Simon never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Flaws: Antagonistic, Impulsive. Bonds: In love, Adventurer, Nature. Occupation: Herbalist

Voice: American accent

Attributes [hide]

Simon Kirby, Male Human Monk 7
Medium (5'10") Human, Neutral Good (CR 7)
Armor Class 14
Hit Points 44 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 11 (+0)12 (+1) 8 (-1)17 (+3)
Skills Arcana +4, Sleight of Hand +7
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +7 / 2d8+4, Grapple +4

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Balimaar Shelby, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He sports blue clothing, slightly heavier than average wear. His hair is cut close to his head. His eyes, though not visible through his cowl, are violet.

Personality: He loves telling others what to do and how they should feel about things. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has been saving his money to try and buy his brother's freedom.

Motivation: To reunite with his absent mother; and to end his boredom

Ideals: Opinionated. Flaws: Ugly, Impulsive, Mundane. Bonds: Family. Occupation: Sailor

Voice: Prounounces S like Z

Attributes [hide]

Balimaar Shelby, Male Human Bard 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 13 (+1)7 (-2) 10 (+0)12 (+1)
Skills Medicine +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 18000 cp. Solid gold idol (300 gp). Solid gold idol (300 gp). Large well-done wool tapestry (100 gp).


Social Check DCs


Robert Barlow, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brown stubble. He wears dark leathers with embroidery. He has a hunchback. His brown hair is still thick. His eyes are likewise brown.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's looking for his big break; and doesn't want to be a stableman and was forced into it by his family

Flaws: Ugly. Bonds: Adventurer, Rich, Family. Occupation: Stableman

Voice: Pirate accent

Attributes [hide]

Robert Barlow, Male Human Wizard 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 5 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 9 (-1)12 (+1) 12 (+1)16 (+3)
Skills Insight +3, Performance +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: Deep green spinel (90 gp). Sardonyx (80 gp). Black star sapphire (400 gp).


Social Check DCs


Gunter Wedgwood, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears dull black sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed pickaxe, just in case. He has a small bristly mustache and wavy red hair. His eyes are likewise hazel. His teeth are white and perfect.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: Gifted from a young age, Gunter studied abroad. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He was granted druidic powers by his dying sister.

Motivation: He's attracted to the PC; and he is not mentally stable, and does not behave rationally

Ideals: Disciplined, Artistic, Gifted. Bonds: Attractive. Occupation: Architect

Voice: Rhymes sentences (sorry)

Attributes [hide]

Gunter Wedgwood, Male Human Commoner 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points -8 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 3 (-4)14 (+2) 14 (+2)12 (+1)
Skills Investigation +4, Perception +4
Senses Passive Perception 14
Languages Common, Undercommon, Druidic
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 500 gp. Golden yellow topaz (800 gp). Golden yellow topaz (800 gp). Golden pearl (100 gp). 1 Minor magic item.


Social Check DCs

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