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NPC Generator

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Advanced [show]


Ralf Barlow, Male Human [Permalink]

Personal [hide]

Description: This man wears skinny pants and wears a tan and yellow robe with the hood down. He is muscular with a powerful set of arms. His red hair is cut short. His eyes are likewise blue. His teeth are white and perfect.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Animals are drawn to him, and he is able to talk to them.

History: The child of northern immigrants he idolized his father. His father was a soldier and died while he was still young. Ralf was left his father's suit of armor and trained in its use and care. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Ideals: Gifted. Bonds: Attractive, Job, Immigrant, Military. Occupation: Dyer

Voice: Smooth and feminine

Attributes [hide]

Ralf Barlow, Male Human Expert 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 20 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)15 (+2) 11 (+0)11 (+0)
Skills Perception +3, Stealth +5
Senses Passive Perception 15
Languages Common, Gnome, Elven
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 200 gp. An abacus with copper, silver and gold markers (30 gp). Brass mug with jade inlays (100 gp). 1 Alchemist’s fire. 2 Smokesticks.


Social Check DCs


Don Wharton, Male Human [Permalink]

Personal [hide]

Description: He wears a green shirt, with a yellow mid length shorts with yellow tights and flats, usually wearing a coat over them. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His blonde hair is singed and shortened. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born at the edge of vast plains. There was a wharf not far from home where he often wandered off to fish. He got away from his former life and has fallen to alcoholism.

Motivation: He is greedy; and he's repulsed by the pc

Flaws: Ugly, Addict, Antagonistic. Bonds: Rich, Nature. Occupation: Marshal

Voice: Aggressive tone

Attributes [hide]

Don Wharton, Male Human Bard 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)6 (-2) 13 (+1)14 (+2) 12 (+1)10 (+0)
Skills Arcana +4, Sleight of Hand +0
Senses Passive Perception 11
Languages Common, Infernal, Orc
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 1500 sp.


Social Check DCs


Norman Cooper, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears grey trousers with tan and violet striped suspenders. He wears various colorful collared shirts. His red hair is greying along the sides and has receded to reveal a widow's peak. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Eccentric and domineering, Norman will drive conversation. Energy wise he seems alert and responsive.

History: He got into the Painter business at a young age. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now owns his own business.

Motivation: Balancing his hectic life and new Painter responsibilities is difficult; and he wants nothing more than to rejoin the army

Ideals: Extrovert, Professionalism. Flaws: Insomniac. Bonds: Job, Military. Occupation: Painter

Voice: Cold and demanding tone

Attributes [hide]

Norman Cooper, Male Human Bard 7
Medium (5'9") Human, Chaotic Good (CR 7)
Armor Class 9
Hit Points 35 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 14 (+2)9 (-1) 13 (+1)16 (+3)
Skills Investigation +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dustin Kensley, Male Human [Permalink]

Personal [hide]

Description: Standing 5'1", this man wears tight fitting clothing which further accentuates his frame. He has wavy auburn hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Dustin was born with his mother's beautiful face. Over the years he perfected his riding and shooting skills. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He doesn't get along with people that don't share his tastes; and he is compelled to act according to his religious beliefs

Ideals: Entrepeneur, Impeccable. Flaws: Shy. Bonds: Attractive, Religious, Nature. Occupation: Spice Merchant

Voice: Dark and ominous

Attributes [hide]

Dustin Kensley, Male Human Ranger 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)16 (+3) 11 (+0)9 (-1)
Skills History +5, Insight +2
Senses Passive Perception 10
Languages Common, Gnome, Undercommon, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 200 gp.


Social Check DCs


Trym Hayhurst, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is wearing colorful clothing, dressed as a Marshal. He has a small bristly mustache and wavy auburn hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He hates Humans with a passion. As such he is filled with self loathing. A true patriot, Trym would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Trym abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He used his abilities to travel the world and help people.

Motivation: Further expansion of business; and meet up once more with his childhood friend

Ideals: Philantrophist. Flaws: Racist. Bonds: Adventurer, Military, Rich, Job. Occupation: Marshal

Voice: Forgets to breathe while speaking

Attributes [hide]

Trym Hayhurst, Male Human Aristocrat 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 43 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 17 (+3)16 (+3) 15 (+2)10 (+0)
Skills Insight +5, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Aquan, Gnoll, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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