Dean Hayden, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who typically wears blue cloth garments or leather armor. His hair is golden, silky, and of moderate length. His skin is flawless and his brown eyes scan people very quickly.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He feeds upon the attention of others.
History: Sold as a small child to a slaver, Dean was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. After a long history of fighting, Dean and his spouse have recently divorced.
Motivation: Nothing but the best is good enough for him; and sabotage a competitor
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Attractive, Mentor, Job. Occupation: Dilettante
Voice: Posh accent
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 10 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 7 (-2) | 9 (-1) | 17 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Sylvan, Dwarven, Orc
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Richard Asheton, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a robe, a symbol of his god around his neck, and a shield on his belt. His silver hair is long and unkept. He has several tiny jet earrings on each ear.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is obsessed with finding treasure.
History: He was born into a rich family. He made a point of taking high paying jobs and getting most of it up front. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Richard fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To reunite with his old friends.
Ideals: Fighting, Athletic. Flaws: Ugly. Bonds: Rich, Adventurer. Occupation: Blacksmith
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 13 (+1) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 40000 sp. Jade (60 gp). Golden yellow topaz (300 gp). Citrine (80 gp).
John Yorke, Male Human [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He carries a battered crossbow and tarnished ceremonial dagger as well. He sports a long red beard, and similarly colored long hair. His eyes are likewise violet.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. The war was a terrible time for him, and John does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: John was born the youngest of three triplets. His father was a soldier and died while he was still young. John was left his father's suit of armor and trained in its use and care. He has been saving his money to try and buy his brother's freedom.
Motivation: Marry his brother to traveling adventurers.
Ideals: Fighting, Opinionated. Flaws: Depressed. Bonds: Military, Family. Occupation: Carpenter
Voice: Sleepy voice
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 18 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 11 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 4 |
Possessions: 1000 gp. Freshwater pearl (13 gp). Deep green spinel (130 gp).
Norman Thackeray, Male Human [Permalink]
Personal [hide]
Description: He typically wears black cloth garments or leather armor. He has a long golden beard with little hanging trinkets. His face is scarred and worn.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is lazy and tries to find solutions quickly.
History: He was born blind and as such lacked many opportunities for work. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the east; and balancing his hectic life and new bricklayer responsibilities is difficult
Ideals: Passionate, Entrepeneur. Flaws: Ugly, Lazy, Disease. Occupation: Bricklayer
Voice: French accent
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 33 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 14 (+2) | 15 (+2) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Infernal, Orc
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +5
Possessions: 200 gp. 1 Minor magic item.
Ernest Bradly, Male Human [Permalink]
Personal [hide]
Description: He is dressed in a clean black cloak covering his clean studded leather. He carries with him a set of sais, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. He sports a flattop hair cut. He wears large thick round spectacles.
Personality: He is very quiet and rarely speaks above a whisper. He is used to getting what he wants. In part because he is a meticulous planner.
History: Born to a pair of adventurers, Ernest grew up listening to his mother's many stories. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he is not mentally stable, and does not behave rationally
Ideals: Fighting, Professionalism. Flaws: Shy, Insane. Bonds: Adventurer. Occupation: Soapmaker
Voice: Speaks with a cold
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 25 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 14 (+2) | 15 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnoll, Infernal
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: 300 gp. Bloodstone (80 gp).
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