Reynard Vance, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears dull brown sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sickle, just in case. He wears his red hair up. His eyes, though not visible through his cowl, are violet.
Personality: A deeply religious man he believes everything happens for a reason. He is used to getting what he wants. In part because he is a meticulous planner.
History: Sold as a small child to a necromancer, Reynard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has dedicated himself to building a better world.
Motivation: He has money and likes to spend it; and his religion dominates his actions
Ideals: Professionalism. Bonds: Religious, Mentor, Adventurer, Rich. Occupation: Navigator
Voice: Soft and melodious
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 14 (+2) | 14 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Undercommon, Elven
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: Just what you see.
Shane Rutherford, Male Human [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He is physically well-built. His brown hair, when down, is lengthy. His eyes are brown and catlike.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Born in a small village he learned the ways of the warrior from his mother. His first spouse was a Performer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He hasn't been sleeping well lately.
Motivation: Expand his business; and to prove his worth to the world
Ideals: Fighting. Flaws: Impulsive, Insomniac. Bonds: Family, Job. Occupation: Barber
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 24 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 13 (+1) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 800 gp. Obsidian (15 gp). Red spinel (160 gp). Carnelian (50 gp). Black pearl (200 gp).
Guy Beitz, Male Human [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and likes to wear darkened spectacles and heavy clothing, no matter the weather. His skin is also unnaturally pale. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes, though not visible through his cowl, are violet.
Personality: He is almost excessively polite to everyone, even when angry. He is a font of random trivia from the lore and stories he has discovered
History: His parents moved while he was still in utero so he is the first generation to be born here. He dropped out of school to support his sick father, and resented it. He has been saving his money to try and buy his brother's freedom.
Motivation: An old rival family wants him found; and regain custody of his son
Ideals: Logical. Flaws: Ugly, Shy. Bonds: Immigrant, Family. Occupation: Navigator
Voice: High pitched, excited
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 7 (-2) | 11 (+0) | 11 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +0 / 1d10-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Masterwork Light wooden shield.
Bertram Acton, Male Human [Permalink]
Personal [hide]
Description: He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a crossbow, but if one is not available he will default to his scythe. He carries a battered crossbow and tarnished scythe as well. He wears his chestnut hair up. His amber eyes are passionate and lively.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. After a long history of fighting, Bertram and his spouse have recently divorced.
Motivation: He's repulsed by the PC.
Ideals: Fighting. Flaws: Antagonistic, Forgetful. Bonds: Military. Occupation: Sculptor
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 13 (+1) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 4000 sp.
Manfred Harper, Male Human [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. He carries with him a set of shortbows on his belt, each one with a amber on the hilt. His hair is always cut to a buzz. His half smiles and amber eyes are beguiling and draw you in.
Personality: He acts crazy and hedonistic. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He got into the Detective business at a young age. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Fighting, Logical. Flaws: Hedonist. Bonds: Attractive, Job. Occupation: Detective
Voice: Jittery and nervous
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 10)
Armor Class 9
Hit Points 28 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 11 (+0) | 6 (-2) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +3 / 3d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 2000 sp. Black pearl (1600 gp). Banded agate (10 gp). Rich purple corundum (1500 gp). Banded agate (10 gp). Blue star sapphire (1500 gp). Star rose quartz (70 gp).
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Their contribution stands as a beacon of hope for all adventurers!
