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Alex Ramsay, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He is renowned for his bright violet suits and hats, marred by teas. His brown hair is long and unkept. His blue eyes are slightly larger than normal.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born on a small isolated farm. When money was particularly tight he was walking through alleys when he overheard a Bather hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Professionalism. Flaws: Ugly, Selfish. Bonds: Nature, Poor, Religious. Occupation: Bather

Voice: Irish accent

Attributes [hide]

Alex Ramsay, Male Human Bard 7
Medium (6'4") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 22 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)12 (+1) 7 (-2)8 (-1)
Skills Performance +2, Survival +1
Senses Passive Perception 8
Languages Common, Terran
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 80000 cp. Fire opal pendant on a fine gold chain (1500 gp). Embroidered and bejeweled glove (2000 gp). Carved bone or ivory statuette (80 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). 1 Minor magic item.


Social Check DCs


Conrad Royston, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He likes to wear ponchos typically of a light tan in addition to tight pants. He has dyed his greying golden hair a little too much giving a sharp golden color. His eyes, though not visible through his cowl, are blue.

Personality: He loves telling others what to do and how they should feel about things. A true patriot, Conrad would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He served in the navy to pay for his family's outstanding loans. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He left for the east, certain he would find work there.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Opinionated. Bonds: Military, Debt, Immigrant, Job. Occupation: Healer

Voice: Scandinavian accent

Attributes [hide]

Conrad Royston, Male Human Cleric 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 45 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 18 (+4)15 (+2) 13 (+1)11 (+0)
Skills Perception +3, Persuasion +2
Senses Passive Perception 12
Languages Common, Infernal, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 21000 sp. Silver ewer (80 gp). Large well-done wool tapestry (400 gp). Brass mug with jade inlays (400 gp). 1 Minor magic item.


Social Check DCs


John Churchill, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a black collared shirt and pastel pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt. His hair is greying and his face has many wrinkles. He has green eyes.

Personality: He exudes charisma. He is a tour de force of persuasion. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born to a pair of adventurers, John grew up listening to his mother's many stories. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He is terrified, and will act out of fear; and he has money and likes to spend it

Ideals: Optimist. Flaws: Fearful. Bonds: Attractive, Adventurer, Rich. Occupation: Brewer

Voice: Pronounces difficult words wrong

Attributes [hide]

John Churchill, Male Human Adept 8
Medium (6'1") Human, Chaotic Good (CR 8)
Armor Class 10
Hit Points 32 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)13 (+1) 13 (+1)15 (+2)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 1000 gp.


Social Check DCs


Frederick Hadley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and has a large grey mantle and cape that has been intricately interwoven into his tan robe. His silver hair is kept up in a ponytail inside a deerstalker hat. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has a small toy that he constantly fidgets with.

History: Frederick lived on a farm with his father, near the main road leading to a nearby town. From his teen years he was always beautiful and desirable, so people have always doted on him. He's since become an addict/alcoholic.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Athletic, Impeccable. Flaws: Addict. Bonds: Attractive, Family. Occupation: Weaver

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Frederick Hadley, Male Human Cleric 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)10 (+0) 17 (+3)15 (+2)
Skills Sleight of Hand +3, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: 100 gp. Silver comb with moonstones (500 gp).


Social Check DCs


Frederick York, Male Human [Permalink]

Personal [hide]

Description: 6'1" and lanky with angular features, he is an attractive figure. He wears a worn and beaten armor. His hair is silver and very short. He has a tattooed face.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When Frederick reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Frederick fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved

Ideals: Optimist, Fighting, Gifted. Bonds: Attractive, Military. Occupation: Interpreter

Voice: Speaks in third person

Attributes [hide]

Frederick York, Male Human Warrior 6
Medium (6'1") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 37 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 10 (+0)13 (+1) 16 (+3)13 (+1)
Skills Acrobatics +6, Medicine +6
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +6

Possessions: Just what you see.


Social Check DCs

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