Thomas Winthrop, Male Human [Permalink]
Personal [hide]
Description: He wears a blue costume with the symbols of death on his torso. He has moderate length chestnut hair. His ears are large.
Personality: He is fixated on the number 95. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is harsh and unforgiving.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.
Motivation: To be a Mayor again; and he'd like to take his coworkers down a peg
Flaws: Ugly, Insane, Antagonistic, Disease. Bonds: Job. Occupation: Stylist
Voice: Rolls R's
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 50 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 6 (-2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1000 gp. 1 Minor magic item.
Reynard Sheldon, Male Human [Permalink]
Personal [hide]
Description: He wears a white tunic with blue highlights, and long white pants that bunch up around his shoes, and carries bows. He keeps his long blonde hair kept up in a rat tail. This amber eyed easterner is not easily forgotten.
Personality: Confrontational and typically high on some drug or another. He also has developed a complete distrust of the Stylist profession.
History: Born in the east to a Armorer, Reynard learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Armorer work with an outfit from a few towns over. Armorer work suited him well, and with each successful project, he earned more gold and more respect from his peers. Some 9 years later his spouse died after the birth of his son. Heartbroken, Reynard never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Fighting. Flaws: Addict. Bonds: Job, In love. Occupation: Armorer
Voice: Thin and wheezing
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 20 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 7 (-2) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 900 gp.
Shane Mori, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a nunchaku, but if one is not available he will default to his scimitar. He sports a flattop hair cut. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: He is happy with his job as a Barkeep. He turns his eye from what people do, preferring to live and let live. He is obsessed with a lost civilization.
History: Born in the east his family was never financially stable. His childhood dream was to be a Layabout, but he was a colossal failure. He now owns his own business.
Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends
Flaws: Ugly. Bonds: Job, Adventurer, Poor. Occupation: Barkeep
Voice: Spits words with contempt
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 29 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 14 (+2) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 400 gp. Fire opal (1200 gp). Rose (20 gp). Jasper (20 gp). Sardonyx (20 gp). 2 Tanglefoot bags. 8 Acid flasks.
Balimaar Ainsworth, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a simple brown robe with grey stripes complete with hood. He is bald on top and has large blonde tufts of hair around his ears. He wears crescent spectacles with a black brim.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has a small toy that he constantly fidgets with.
History: Born to a Merchant, his mother struggled to pay the bills. Balimaar was born on a far eastern mountains where he grew up under the tutelage of his mother, an expert Farmer. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants to meet his childhood hero; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Gifted. Flaws: Ugly, Addict. Bonds: Poor, Immigrant. Occupation: Farmer
Voice: Russian accent
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 34 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 9 (-1) | 8 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 | 3 |
Possessions: 200 gp. A delicate silver chain set with a tourmaline (50 gp).
Anthony Haley, Male Human [Permalink]
Personal [hide]
Description: He dresses in blue turtlenecks beneath a green coat with black slacks. He is physically well-built. He has wavy white hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He exudes charisma. He is a tour de force of persuasion. He pushes his goals aggressively. He is also a coward if confronted.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Barkeep arts, while his father instructed him in etiquette, music and courtly manner. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To find somewhere to settle down; and he is greedy
Flaws: Fearful, Shy, Mundane. Bonds: Attractive, Rich. Occupation: Barkeep
Voice: Eastern European accent
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 32 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 15 (+2) | 16 (+3) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Orc, Aquan, Draconic
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
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