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NPC Generator

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Advanced [show]


Gomory Haley, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His long blonde hair is drawn into a two foot long braid. His amber eyes dart from person to person.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Spice Merchant arts, while his mother instructed him in etiquette, music and courtly manner. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. After a long history of fighting, Gomory and his spouse have recently divorced.

Motivation: He has money and likes to spend it.

Flaws: Antagonistic, Fearful. Bonds: Attractive, Rich. Occupation: Spice Merchant

Voice: Indian accent

Attributes [hide]

Gomory Haley, Male Human Expert 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)8 (-1) 18 (+4)9 (-1)
Skills History +1, Persuasion +1
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Silver chalice with lapis lazuli gems (40 gp). A large tome filled with over one hundred recipes written by a former royal chef. (40 gp). 1 Minor magic item.


Social Check DCs


Dean Yeardley, Male Human [Permalink]

Personal [hide]

Description: This man typically wears a sleeveless long coat of deep black leather and dull brown iron scale mail. He has a penchant for wearing a ring with an oversized opal on his left hand. His auburn hair is heavily combed to the left. His blue unseeing eyes seem to look past you.

Personality: He is fixated on the number 9. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Flattery will make him almost putty in your hands.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. A freak accident while working with his Barrister father left him crippled. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is greedy; and he is not mentally stable, and does not behave rationally

Flaws: Disease, Insane, Selfish. Bonds: Rich, Religious. Occupation: Bookbinder

Voice: Can't modulate volume

Attributes [hide]

Dean Yeardley, Male Human Commoner 6
Medium (6'2") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 24 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)9 (-1) 9 (-1)13 (+1)
Skills Insight +2, Intimidation +4
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 700 gp.


Social Check DCs


Nicholas Wesley, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears clothing that is held on in multiple layers but all of it is in poor condition. His blonde hair is knotted and matted. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Nicholas was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and seeks redemption

Ideals: Disciplined. Flaws: Insane, Forgetful. Bonds: Poor, Attractive. Occupation: Stylist

Voice: Speaks with a cold

Attributes [hide]

Nicholas Wesley, Male Human Ranger 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 34 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 17 (+3)6 (-2) 14 (+2)16 (+3)
Skills Athletics +3, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Kody Harlan, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears just a black suit. He sports a flattop hair cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is frequently practicing swordplay.

History: From birth he was tutored by a cruel and relentless mentor. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's looking for his big break; and he wants nothing more than to rejoin the army

Flaws: Ugly, Depressed. Bonds: Military, Mentor, Adventurer. Occupation: Assassin

Voice: Shortens vowels

Attributes [hide]

Kody Harlan, Male Human Paladin 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 12 (+1)12 (+1) 9 (-1)11 (+0)
Skills Insight +1, Intimidation +2
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1100 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Arnold Wentworth, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'1" and is a bit bulky. He is very muscular particularly in the legs. He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is auburn, silky, and of moderate length. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Arnold was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He would like to get married and retire; and he has a crush on the local sculptor

Flaws: Depressed. Bonds: Poor, Attractive, Has a crush, Adventurer. Occupation: Bowyer

Voice: Speaks with lips pursed

Attributes [hide]

Arnold Wentworth, Male Human Druid 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 17 (+3)15 (+2) 14 (+2)6 (-2)
Skills Acrobatics +3, History +4
Senses Passive Perception 12
Languages Common, Terran, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 9000 cp.


Social Check DCs

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