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NPC Generator

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Advanced [show]


Trey Morton, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are a pleasant gray.

Personality: Trey is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Trey was born with his mother's beautiful face. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Extrovert, Philantrophist. Flaws: Insane. Bonds: Attractive. Occupation: Tanner

Voice: Australian accent

Attributes [hide]

Trey Morton, Male Human Expert 7
Medium (5'6") Human, Chaotic Good (CR 7)
Armor Class 9
Hit Points 38 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 14 (+2)19 (+4) 11 (+0)12 (+1)
Skills History +7, Investigation +7
Senses Passive Perception 10
Languages Common, Goblin, Dwarven, Orc, Ignan
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0

Possessions: Brown-green garnet (160 gp). Brown-green garnet (160 gp). Black pearl (1300 gp). Smoky quartz (70 gp).


Social Check DCs


Aldous Bradshaw, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a simple grey robe with blue stripes complete with hood, and is pretty ugly. He wears his blonde hair down. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: Eccentric and domineering, Aldous will drive conversation. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: A powerful brothel owner made him what he is. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Extrovert. Flaws: Ugly. Bonds: Religious, Mentor, Nature. Occupation: Slave Trader

Voice: Draws out vowels

Attributes [hide]

Aldous Bradshaw, Male Human Warlock 7
Medium (5'11") Human, Chaotic Good (CR 7)
Armor Class 14
Hit Points 37 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 13 (+1)9 (-1) 12 (+1)8 (-1)
Skills Investigation +2, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +7 / 2d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1200 gp. Fire opal pendant on a fine gold chain (800 gp). A large tome filled with over one hundred recipes written by a former royal chef. (150 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dean Chester, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has moderate length red hair. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: His mother raised him in a mountain cabin. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels threatened by others; and wants to work out more often

Ideals: Fighting, Athletic. Flaws: Ugly, Selfish, Fearful. Occupation: Tanner

Voice: Spanish accent

Attributes [hide]

Dean Chester, Male Human Expert 9
Medium (6'0") Human, Chaotic Good (CR 9)
Armor Class 13
Hit Points 52 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 15 (+2)13 (+1) 10 (+0)16 (+3)
Skills Persuasion +6, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3

Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Jeweled anklet (2000 gp). Large well-done wool tapestry (600 gp). Eyepatch with mock eye of sapphire and moonstone (1500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Heward Alton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears light armors faded through time and improper care. His blonde hair and beard is wavy and long. His blue eyes are passionate and lively.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.

History: He was born to loving parents in a slum to the east. He has had some formal singing training, and achieved minor success. He has been saving his money to try and buy his sister's freedom.

Motivation: An old rival family wants him found; and wants to raise his children well

Ideals: Artistic. Flaws: Depressed. Bonds: Family, Poor. Occupation: Sellsword

Voice: Gruff and masculine

Attributes [hide]

Heward Alton, Male Human Commoner 7
Medium (6'1") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 21 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)10 (+0) 12 (+1)8 (-1)
Skills History +3, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0

Possessions: 1200 gp. Tiger eye turquoise (12 gp). Chalcedony (50 gp). Malachite (12 gp).


Social Check DCs


Patrick Law, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who typically wears blue cloth garments or leather armor. He sports a long red beard, and similarly colored long hair. His amber eyes have a joyful gleam in them most of the time.

Personality: He is extraordinarily eccentric. Animals are drawn to him, and he is able to talk to them.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His mother took him hunting and taught him how to get in the mind of other creatures. He was granted arcane powers by his dying brother.

Motivation: Wants to raise his children well; and to unite with his brother

Ideals: Gifted. Flaws: Insane. Bonds: Nature, Family. Occupation: Barkeep

Voice: Draws out vowels

Attributes [hide]

Patrick Law, Male Human Cleric 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)15 (+2) 13 (+1)14 (+2)
Skills History +4, Stealth +3
Senses Passive Perception 11
Languages Common, Ignan, Terran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: Star ruby (900 gp). Alexandrite (1000 gp). Golden pearl (60 gp). Hematite (15 gp). 1 Minor magic item.


Social Check DCs

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