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Advanced [show]


Anselm Darby, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many grey ritualistic tattoos. He wears a pastel tunic with grey highlights, and long white pants that bunch up around his shoes. He wears a small hat to hide his balding. He has a dull look in his brown eyes.

Personality: He loves telling others what to do and how they should feel about things. He does not believe in violence as a means to an end. He is a dedicated Detective but believes his peers are too gung-ho.

History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Ideals: Opinionated, Pacifist. Flaws: Antagonistic. Bonds: Rich, Adventurer. Occupation: Detective

Voice: Hard of hearing, loud

Attributes [hide]

Anselm Darby, Male Human Druid 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)15 (+2) 9 (-1)10 (+0)
Skills Deception +2, Insight +1
Senses Passive Perception 9
Languages Common, Draconic, Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Arnold Ainsley, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears long strands of aquamarine and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He wears his hair in dreadlocks. He is very pretty but has cold, dead eyes.

Personality: His tongue was cut out and he uses sign language. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Arnold hails from a village terrorized by illithids. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has been saving his money to try and buy his brother's freedom.

Motivation: Regain custody of his daughter; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Flaws: Disease. Bonds: Rich, Attractive, Family, Enemies. Occupation: Glassblower

Voice: Cold and demanding tone

Attributes [hide]

Arnold Ainsley, Male Human Fighter 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)5 (-3) 12 (+1)8 (-1)
Skills Animal Handling +4, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 600 gp. Sard (30 gp). Emerald (700 gp). Star ruby (700 gp). Smoky quartz (30 gp).


Social Check DCs


Hugh Clifford, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is wearing colorful clothing, dressed as a Sailor. His red hair, when down, is lengthy. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is business-like. He takes instructions and follows them to the letter. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He helped his father out around the business and became quite the natural. He has achieved small success as a Sailor.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Professionalism, Fighting. Flaws: Addict, Disease. Bonds: Poor, Job. Occupation: Sailor

Voice: Pronounces difficult words wrong

Attributes [hide]

Hugh Clifford, Male Human Warrior 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)14 (+2) 13 (+1)15 (+2)
Skills Animal Handling +3, Investigation +4
Senses Passive Perception 11
Languages Common, Celestial, Druidic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 50 pp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Diggory Blyth, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'3" has a big stupid grin on his face most of the time. He is generally well dressed albeit a few years behind the times. He has styled his black hair well, parting it to the right. He wears crescent spectacles with a black brim.

Personality: He is witty, but his monotone delivery comes off as unnerving He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born in a small village he learned the ways of the warrior from his father. His childhood dream was to be a Glassblower, but he was a colossal failure. He now owns his own business.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Joker, Fighting. Bonds: Attractive, Job. Occupation: Marshal

Voice: Italian accent

Attributes [hide]

Diggory Blyth, Male Human Adept 6
Medium (6'3") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 43 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 17 (+3)13 (+1) 12 (+1)12 (+1)
Skills Deception +4, Nature +4
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +5 / 2d6+2, Ranged +1 / 2d6-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 1000 sp.


Social Check DCs


Godfrey Browning, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'0" has a big stupid grin on his face most of the time. He wears tight fighting clothing, which leaves very little to the imagination. His long golden hair is drawn into a two foot long braid. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is afraid of women and trembles around them

History: Godfrey was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants his loneliness to end

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Poor, Nature. Occupation: Miner

Voice: Scratchy, weak

Attributes [hide]

Godfrey Browning, Male Human Fighter 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)14 (+2) 13 (+1)18 (+4)
Skills Stealth +4, Survival +4
Senses Passive Perception 11
Languages Common, Orc, Druidic
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 1000 sp. Aquamarine (1500 gp). Violet garnet (1500 gp). Peridot (70 gp). Aquamarine (1500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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