Roger Warwick, Male Human [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears suspenders and brown workpants. His shirt is white, and he wears a heavy brown leather apron most of the time. His whole body is exceptionally muscular. He has a long auburn beard with little hanging trinkets. He wears large thick round spectacles.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born into a rich family. A few years later when the west was not economically sound they moved to his current location. He left for the south, certain he would find work there.
Motivation: Money/treasure; and to prove his worth to the world
Flaws: Antagonistic, Impulsive. Bonds: Immigrant, Rich. Occupation: Locksmith
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 37 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 12 (+1) | 15 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 15
Languages Common, Terran, Aquan
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 | 0 |
Possessions: 30000 cp. 1 Minor magic item.
Miles Ashton, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he dresses in red turtlenecks beneath a tan coat with red slacks. His auburn hair has been sun bleached extensively. He has several tiny amethyst earrings on each ear.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He always tries to repair and not replace. It was this mentality that drove him into the Spice Merchant business.
History: He was born several months after his mother was called into army service. He worked as a nervous Spice Merchant and found it very stressful. He inherited the family business which he has now maintained for 12 years.
Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job
Ideals: Persistence. Flaws: Secretive. Bonds: Rich, Military, Job. Occupation: Spice Merchant
Voice: Can't modulate volume
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. 1 Superior lock. 1 Masterwork Musical instrument. 1 Average lock.
John Melancon, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears skinny pants and wears a white and violet robe with the hood down. His hair is greying and his face has many wrinkles. His blue eyes lackadaisically let the world flow into them.
Personality: John is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is skeptical of what others tell him and is slow to trust.
History: He was born on a small isolated farm. John was born on a far northern desert where he grew up under the tutelage of his father, an expert Dyer. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Find a way to reverse the transformation of his sister; and wants to raise his children well
Ideals: Extrovert. Flaws: Shy. Bonds: Nature, Immigrant, Family. Occupation: Dyer
Voice: Hissing voice
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 11 (+0) | 14 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Orc, Draconic
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 400 gp. Red spinel (60 gp). Carnelian (30 gp).
Wymar Asheton, Male Human [Permalink]
Personal [hide]
Description: He typically wears blue cloth garments or leather armor. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are amber.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born blind and as such lacked many opportunities for work. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To clean up the streets; and to find somewhere to settle down
Ideals: Gifted. Flaws: Mundane, Antagonistic, Disease. Bonds: Guardian. Occupation: Soapmaker
Voice: Stutters
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 22 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 12 (+1) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: 600 gp.
Don Myerscough, Male Human [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and is wearing the road beaten gear of a warrior. His skin is also unnaturally pale. He wears a deerstalker hat to hide his balding. His hazel eyes dart from person to person.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was born in a small desert village. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Someone believes him a fraud.
Ideals: Fighting, Disciplined. Flaws: Ugly. Bonds: Religious, Nature, Enemies. Occupation: Sailor
Voice: Raspy
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 14
Hit Points 35 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 14 (+2) | 12 (+1) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Aquan
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +0
Possessions: 100 gp.
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