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Advanced [show]


Gerald Haley, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a red costume with the symbols of the four houses of cards on his torso. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He always tries to repair and not replace. It was this mentality that drove him into the Courier business.

History: He is the product a well kept family trust fund and as such has never really known need. His homeland was ravaged by war and he spent much of his life rebuilding it. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Money/treasure; and wants to have a good time and be beloved

Ideals: Persistence. Flaws: Addict, Ugly, PTSD. Bonds: Rich. Occupation: Courier

Voice: Gruff and masculine

Attributes [hide]

Gerald Haley, Male Human Warlock 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 12 (+1)13 (+1) 15 (+2)12 (+1)
Skills Acrobatics +3, Performance +3
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113220

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Anthony Lincoln, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His golden hair is still thick. His eyes are blue and he is always smoking a pipe.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was always a brilliant, if unscrupulous mind. He struck it rich when he found rare goods in large quantities. He was granted psionic powers by his dying sister.

Motivation: To share knowledge with the world; and he has money and likes to spend it

Ideals: Gifted, Logical. Flaws: Hedonist, Insane. Bonds: Rich. Occupation: Assassin

Voice: Prounounces S like Z

Attributes [hide]

Anthony Lincoln, Male Human Warrior 6
Medium (5'8") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 35 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)10 (+0) 16 (+3)10 (+0)
Skills Arcana +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 70 pp.


Social Check DCs


Kyle Adley, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a red coat, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'10" when asserting himself. His white hair is still thick. His face is covered beneath a completely black helmet.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His druidic abilities were realized during a raid on his village. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: His spouse's relatives view him with great suspicion; and he is greedy

Ideals: Persistence, Gifted. Bonds: Rich, Family. Occupation: Map Maker

Voice: Sounds elderly

Attributes [hide]

Kyle Adley, Male Human Paladin 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)15 (+2) 12 (+1)15 (+2)
Skills Insight +3, Stealth +4
Senses Passive Perception 11
Languages Common, Druidic, Infernal
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 22000 sp. Black opal (1000 gp). Banded agate (16 gp). Moss agate (16 gp). 1 Minor magic item.


Social Check DCs


Rolf Spalding, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears tight fitting clothing which further accentuates his frame. He has shaved his head bald. His green eyes peer out from beneath his small black hat.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born at the edge of vast desert. Over the years he perfected his riding and shooting skills. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To clean up the streets; and to protect his home

Ideals: Persistence, Gifted, Entrepeneur. Bonds: Attractive, Nature, Guardian. Occupation: Bowyer

Voice: Breathy voice

Attributes [hide]

Rolf Spalding, Male Human Adept 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 31 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 15 (+2)11 (+0) 9 (-1)17 (+3)
Skills Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +2 / 2d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. Iolite (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ernest Shelley, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He has a slight overbite and is overall scrawny. His blonde hair is heavily combed to the right. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Ernest was born in the south. At a young age he loved to build and create. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He wants nothing more than to rejoin the army; and retire the richest man in the south

Ideals: Justice, Persistence. Flaws: Cynical. Bonds: Attractive, Military. Occupation: Bounty Hunter

Voice: Timid voice

Attributes [hide]

Ernest Shelley, Male Human Cleric 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)15 (+2) 9 (-1)16 (+3)
Skills Persuasion +5, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Giant, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs

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