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Advanced [show]


Drogo Mitchell, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His chestnut hair is cut short. He wears crescent spectacles with a black brim.

Personality: Drogo hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born at the edge of vast desert. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's looking for his big break.

Ideals: Artistic. Flaws: Ugly, Secretive. Bonds: Adventurer, Nature. Occupation: Sellsword

Voice: Spits and sputters

Attributes [hide]

Drogo Mitchell, Male Human Warlock 8
Medium (5'7") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 56 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)12 (+1) 13 (+1)12 (+1)
Skills Performance +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 60 pp.


Social Check DCs


Robert Trollope, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a simple burlap shirt and baggy pants. He conceals his mace with his veritable burlap sack of a shirt. He wears a feathered hat to hide his balding. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Assassin soon after.

Motivation: Marry his brother to traveling adventurers.

Ideals: Philantrophist. Flaws: Insomniac, Disease. Bonds: Job, Family. Occupation: Assassin

Voice: Old Prospector

Attributes [hide]

Robert Trollope, Male Human Bard 6
Medium (5'4") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 18 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)12 (+1) 14 (+2)12 (+1)
Skills Acrobatics +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 400 gp.


Social Check DCs


Gilbert Colby, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is armored in gleaming platemail with gilded edges. A flowing pastel cape and mantle trimmed with soft black waves gently in the breeze. He keeps his silver hair in a flapper bob. He wears a mask on his face.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To prove his worth to the world; and he's repulsed by the pc

Ideals: Athletic. Flaws: Antagonistic, Impulsive. Bonds: Rich, Mentor. Occupation: Ploughman

Voice: Deep voice with rolling R's

Attributes [hide]

Gilbert Colby, Male Human Monk 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)14 (+2) 15 (+2)17 (+3)
Skills Investigation +4, Religion +4
Senses Passive Perception 12
Languages Common, Gnome, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Gunter Lindsey, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'4" and wears a fancy black suit. His golden hair is smooth and relatively long. He is very pretty but has cold, dead eyes.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He does not believe in violence as a means to an end. He is a dedicated Guard but believes his peers are too gung-ho.

History: Gunter was born the youngest of three triplets. He helped his father out around the business and became quite the natural. He inherited the family business which he has now maintained for 11 years.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and he is terrified, and will act out of fear

Ideals: Pacifist. Flaws: Fearful. Bonds: Attractive, Enemies, Family, Job. Occupation: Guard

Voice: Rolls R's

Attributes [hide]

Gunter Lindsey, Male Human Warlock 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 8 (-1)13 (+1) 13 (+1)8 (-1)
Skills Athletics +3, Nature +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112220

Possessions: 400 gp. Solid gold idol (800 gp). Solid gold idol (800 gp).


Social Check DCs


William Hale, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has no hair. His ears are large.

Personality: He hates giants. He views them as having robbed his home of its proper glory. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. William took refuge in the ruined castle and found the beat up lance and armor he uses now. He used his abilities to travel the world and help people.

Motivation: He wants revenge against giants; and several ex partners dislike his way of doing things and want revenge

Ideals: Athletic, Philantrophist. Flaws: Ugly. Bonds: Enemies, Nature. Occupation: Adventurer

Voice: Laughs frequently while speaking

Attributes [hide]

William Hale, Male Human Paladin 8
Medium (6'4") Human, Neutral Good (CR 8)
Armor Class 13
Hit Points 66 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 17 (+3)13 (+1) 14 (+2)13 (+1)
Skills Insight +5, Medicine +5
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: Fire opal (1000 gp). Golden pearl (90 gp). Golden yellow topaz (1200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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