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NPC Generator

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Advanced [show]


Dean Sharps, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a pastel shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. His chestnut hair is long and unkept. His gray eyes lackadaisically let the world flow into them.

Personality: He is overprotective of those who hire his services. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and he is not mentally stable, and does not behave rationally

Ideals: Justice, Logical. Flaws: Ugly, Insane. Bonds: Guardian. Occupation: Junk Dealer

Voice: Dutch accent

Attributes [hide]

Dean Sharps, Male Human Wizard 7
Medium (5'6") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 22 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)14 (+2) 8 (-1)11 (+0)
Skills Intimidation +3, Investigation +5
Senses Passive Perception 9
Languages Common, Aquan, Goblin
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344321

Possessions: 40000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Geoffrey Eastoft, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is wearing a tight red one piece outfit complete with pants, hood, and a cape. He has brown hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He got into the Sage business at a young age. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: Wants to have a good time and be beloved; and sabotage a competitor

Ideals: Opinionated, Optimist. Flaws: Insomniac. Bonds: Job, Rich. Occupation: Sage

Voice: High pitched, excited

Attributes [hide]

Geoffrey Eastoft, Male Human Monk 8
Medium (5'6") Human, Chaotic Good (CR 8)
Armor Class 14
Hit Points 74 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 18 (+4)17 (+3) 8 (-1)14 (+2)
Skills Persuasion +5, Sleight of Hand +7
Senses Passive Perception 9
Languages Common, Draconic, Sylvan, Elven
Attacks Melee +2 / 2d10-1, Ranged +7 / 2d10+4, Grapple +4

Possessions: 1500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Peter Dayton, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is dressed in earthy colors with a blue and green handkerchief worn on his left side. He has a small bristly mustache and wavy blonde hair. His eyes are green.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He feels kind of lost in life; and he has money and likes to spend it

Ideals: Artistic, Optimist. Flaws: Depressed. Bonds: Rich, Family. Occupation: Engraver

Voice: Hard of hearing, loud

Attributes [hide]

Peter Dayton, Male Human Monk 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 36 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)11 (+0) 17 (+3)8 (-1)
Skills Acrobatics +5, Intimidation +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +1

Possessions: 500 gp. 1 Tanglefoot bags. 4 Holy water.


Social Check DCs


Shane Gyula, Male Human [Permalink]

Personal [hide]

Description: He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a greataxe, but if one is not available he will default to his sickle. His skin is fair and his fingers are delicate and long. He wears a feathered hat to hide his balding. His gray eyes are passionate and lively.

Personality: He is very quiet and rarely speaks above a whisper. He is a font of random trivia from the lore and stories he has discovered

History: He was born to a pair of big game hunters, but was frequently ill as a child. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Find a way to reverse the transformation of his brother; and to reunite with his absent mother

Ideals: Logical. Flaws: Shy, Disease. Bonds: Family. Occupation: Sage

Voice: German accent

Attributes [hide]

Shane Gyula, Male Human Warrior 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 6 (-2)14 (+2) 13 (+1)13 (+1)
Skills Medicine +4, Religion +5
Senses Passive Perception 11
Languages Common, Abyssal, Infernal
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Bertram Hastings, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'8". He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and his gloved hand is found clutching a longbow. His brown hair is still thick. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born to a pair of adventurers, Bertram grew up listening to his father's many stories. Brilliant and gifted he never wanted to apply himself. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero; and several ex partners dislike his way of doing things and want revenge

Ideals: Gifted. Flaws: Shy, Forgetful. Bonds: Adventurer, Enemies. Occupation: Sellsword

Voice: Spits words with contempt

Attributes [hide]

Bertram Hastings, Male Human Aristocrat 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)8 (-1) 7 (-2)12 (+1)
Skills Acrobatics +2, Religion +1
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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