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NPC Generator

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Advanced [show]


Balimaar Allerton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a lot of dark rich colors, with gold accents. He has done his best to style his red hair to look like a famous performer. He wears round tiny glasses practically rammed into his face.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He served in the navy to pay for his family's outstanding loans. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 5 years later his spouse died after the birth of his son. Heartbroken, Balimaar never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: He wants nothing more than to rejoin the army; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Terse. Bonds: Attractive, In love, Military. Occupation: Navigator

Voice: Can't modulate volume

Attributes [hide]

Balimaar Allerton, Male Human Sorcerer 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)13 (+1) 17 (+3)12 (+1)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116630

Possessions: 4000 sp. Deep blue spinel (400 gp). Azurite (13 gp). Golden yellow topaz (400 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gerard Chester, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, grey cloak, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'6" when asserting himself. His long white hair reaches down to his waist. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is frequently practicing swordplay.

History: Born in the west to a Map Maker, Gerard learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Bonds: Attractive, Military, Job, Nature. Occupation: Map Maker

Voice: Slurs words

Attributes [hide]

Gerard Chester, Male Human Monk 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 11 (+0)14 (+2) 12 (+1)14 (+2)
Skills Athletics +5, Persuasion +4
Senses Passive Perception 11
Languages Common, Terran, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +4

Possessions: 26000 sp.


Social Check DCs


Hugh Beckwith, Male Human [Permalink]

Personal [hide]

Description: A 6'0" eastern man, he wears clothing that is held on in multiple layers but all of it is in poor condition. He has a very tight haircut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Animals are drawn to him, and he is able to talk to them.

History: Born in the east his family was never financially stable. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has been a successful dealer in antiques buying low and selling high.

Motivation: He wants nothing more than to rejoin the army; and retire the richest man in the east

Ideals: Gifted, Entrepeneur. Flaws: Fearful. Bonds: Poor, Military. Occupation: Barber

Voice: Can't modulate volume

Attributes [hide]

Hugh Beckwith, Male Human Druid 6
Medium (6'0") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 33 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)15 (+2) 10 (+0)13 (+1)
Skills Arcana +5, Deception +4
Senses Passive Perception 10
Languages Common, Infernal, Sylvan
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Gilbert Rodney, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He keeps his silver hair in a pixie cut. He has brown eyes and a violet hat with a white feather.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gilbert is combative with any and all who dare try his patience in the slightest.

History: He was born in a small desert village. His father took him hunting and taught him how to get in the mind of other creatures. He moves from town to town, unable to find a place to settle.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and several ex partners dislike his way of doing things and want revenge

Ideals: Justice. Bonds: Guardian, Nature, Immigrant, Enemies. Occupation: Mayor

Voice: Speaks in third person

Attributes [hide]

Gilbert Rodney, Male Human Warlock 7
Medium (5'3") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 41 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 10 (+0)11 (+0) 14 (+2)18 (+4)
Skills Investigation +3, Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Gerard Snape, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'2". He wears tight fitting clothing which further accentuates his frame, and his gloved hand is found clutching a flail. His chestnut hair is cut jaggedly and amateurishly. His amber eyes have a joyful gleam in them most of the time.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born at the edge of vast forest. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He is untrained/undisciplined, which makes him dangerous.

Motivation: He doesn't get along with people that don't share his tastes; and he is not mentally stable, and does not behave rationally

Ideals: Entrepeneur, Impeccable. Flaws: Secretive, Insane. Bonds: Attractive, Nature. Occupation: Armorer

Voice: Posh accent

Attributes [hide]

Gerard Snape, Male Human Adept 6
Medium (6'2") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 14 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 9 (-1)12 (+1) 16 (+3)12 (+1)
Skills History +4, Nature +4
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14331000

Possessions: 40 pp.


Social Check DCs

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