Alex Graeme, Male Human [Permalink]
Personal [hide]
Description: He wears a brown shirt, with a red mid length shorts with red tights and flats, usually wearing a coat over them. He wears a wide-brimmed hat to hide his balding. He is baby faced.
Personality: He is very quiet and rarely speaks above a whisper. Alex enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born in the east, but his parents moved at a very young age to the south. A few years later when the south was not economically sound they moved to his current location. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Money/treasure; and obtaining odd cultural human artifacts is his passion
Flaws: Shy, Hedonist. Bonds: Immigrant, Adventurer, Rich. Occupation: Knight
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 49 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 11 (+0) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
Possessions: 60 pp.
Everard York, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears baggy pastel pantaloons and a yellow scarf. His hair is black and curly. He has a dull look in his blue eyes.
Personality: Everard is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is obsessed with his god.
History: He was raised by priests from a young age. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He moves from town to town, unable to find a place to settle.
Motivation: To unite with his sister; and an old rival family wants him found
Ideals: Extrovert. Bonds: Immigrant, Religious, Mentor, Family. Occupation: Layabout
Voice: Low and grunting
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 8 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 11 (+0) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: Jade (60 gp). 1 Masterwork Common Melee.
Trym Blyth, Male Human [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He is physically well-built. His silver hair is lengthy and is close to two feet long. His fierce blue eyes like to dwell on things.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a ruthless business man, a trait he acquired from his father.
History: Trym was born the youngest of three triplets. Cursed with lycanthropy at a very young age, Trym has worked very hard to control his curse. Due to his spouse's obsession with being a Engraver they were divorced and he won custody of their son. He worked as a Miller, and he later adopted a second son.
Motivation: To reunite with his absent father.
Ideals: Entrepeneur. Flaws: Mundane, Disease. Bonds: Rich, Family. Occupation: Miller
Voice: Switch between two voices
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 12 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 80 pp.
Trym Milton, Male Human [Permalink]
Personal [hide]
Description: This man has a large grey mantle and cape that has been intricately interwoven into his red robe. He has a penchant for wearing a ring with an oversized opal on his right hand. His chestnut hair is heavily combed to the right. His eyes are likewise amber. His teeth are white and perfect.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is a font of random trivia from the lore and stories he has discovered
History: He was born in the south. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He then took over the family business and is one of the better Sculptor for hire.
Motivation: Expand his business; and further expansion of business
Ideals: Logical. Bonds: Rich, Attractive, Immigrant, Job. Occupation: Sculptor
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 55 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 10 (+0) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
Possessions: Lapis lazuli (14 gp). Brown-green garnet (140 gp). Aquamarine (900 gp). Onyx (50 gp). 1 Minor magic item.
Gomory Graeme, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he does not wear sleeves and tends to eschew shirts when he can avoid it. He has shaved his head bald. He has gleaming, smiling blue eyes.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is a ruthless business man, a trait he acquired from his father.
History: He was born the only child of a wealthy merchant. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He hasn't been sleeping well lately.
Motivation: His spouse's relatives view him with great suspicion; and retire the richest man in the east
Ideals: Joker, Entrepeneur. Flaws: PTSD, Insomniac. Bonds: Family. Occupation: Guard
Voice: Breathy voice
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 44 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: Brass mug with jade inlays (500 gp). Cloth of gold vestments (100 gp). Solid gold idol (300 gp).
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Their contribution stands as a beacon of hope for all adventurers!