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NPC Generator

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Advanced [show]


Guy Charlton, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'3" and wears tattered old clothes. He keeps his long golden hair kept up in a rat tail. He has a tattooed face.

Personality: He is mildly Human supremacist, though he does not identify as such. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Guy was born the youngest of three triplets. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Regain custody of his son; and doesn't want to be a barrister and was forced into it by his family

Ideals: Logical, Entrepeneur. Flaws: Ugly, Racist. Bonds: Family. Occupation: Barrister

Voice: Indian accent

Attributes [hide]

Guy Charlton, Male Human Cleric 6
Medium (6'3") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 21 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)12 (+1) 16 (+3)10 (+0)
Skills Perception +6, Persuasion +3
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145332000

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dean Holton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears bulky white painted plate armor. His golden hair is styled in orderly dreadlocks. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is an amazing painter.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Shepherd arts, while his mother instructed him in etiquette, music and courtly manner. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has achieved small success as a Shepherd.

Motivation: Money/treasure; and his relatives are trying to arrange a marriage

Ideals: Gifted, Impeccable. Bonds: Job, Rich, Family. Occupation: Shepherd

Voice: Irish accent

Attributes [hide]

Dean Holton, Male Human Wizard 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 1 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 5 (-3)13 (+1) 18 (+4)16 (+3)
Skills Acrobatics +0, Arcana +3
Senses Passive Perception 14
Languages Common, Infernal
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 8000 cp. 1 Minor magic item.


Social Check DCs


Manfred Ramsay, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a worn and beaten armor. He wears a colorful flower in his blonde hair. His eyes are a pleasant blue.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in the north his family was never financially stable. Cursed with lycanthropy at a very young age, Manfred has worked very hard to control his curse. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hammer.

Motivation: He desires power and/or immortality; and obtaining odd cultural human artifacts is his passion

Flaws: Cynical, Disease. Bonds: Attractive, Adventurer, Poor. Occupation: Barber

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Manfred Ramsay, Male Human Cleric 6
Medium (5'1") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 30 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 10 (+0)13 (+1) 14 (+2)11 (+0)
Skills Perception +5, Religion +4
Senses Passive Perception 14
Languages Common, Celestial
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 100 gp. Deep green spinel (90 gp). Red garnet (90 gp). 1 Minor magic item.


Social Check DCs


Gerard Kirby, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a tight fitting brown shirt and pants. He sports a long auburn beard, and similarly colored long hair. His half smiles and blue eyes are beguiling and draw you in.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Gerard was born in the north. At a young age he loved to build and create. From his teen years he was always beautiful and desirable, so people have always doted on him. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To prove his worth to the world; and wants to work out more often

Ideals: Athletic, Persistence. Flaws: Impulsive. Bonds: Immigrant, Attractive. Occupation: Dilettante

Voice: Booming voice

Attributes [hide]

Gerard Kirby, Male Human Adept 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 11 (+0)7 (-2) 8 (-1)11 (+0)
Skills Animal Handling +1, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 45000 sp. 1 Minor magic item.


Social Check DCs


Guy Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing red cape and mantle trimmed with soft brown waves gently in the breeze. He has a slight overbite and is overall scrawny. His brown hair is cut short with large spiked bangs in the front. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is used to getting what he wants. In part because he is a meticulous planner.

History: Guy was born in the north. At a young age he loved to build and create. His mother had invested heavily in several trade routes and wanted him to inherit them. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: Money/treasure.

Ideals: Professionalism, Persistence. Flaws: Shy, Insane. Bonds: Rich. Occupation: Carter

Voice: Sighs a lot, exhausted

Attributes [hide]

Guy Birkenhead, Male Human Sorcerer 8
Medium (6'0") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 37 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 15 (+2)14 (+2) 15 (+2)13 (+1)
Skills Arcana +5, Survival +5
Senses Passive Perception 12
Languages Common, Draconic, Infernal
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366653

Possessions: 1600 gp. Aquamarine (1400 gp). Blue quartz (5 gp). Lapis lazuli (5 gp). Tiger eye turquoise (5 gp).


Social Check DCs

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