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NPC Generator

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Advanced [show]


Robert Roscoe, Male Human [Permalink]

Personal [hide]

Description: This eastern man sports grey clothing, slightly heavier than average wear. His clothes are grease stained in places. His hair is red, silky, and of moderate length. His fair skin shows little sign of his aristocratic breeding.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is obsessed with finding treasure.

History: Robert was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Mercenary hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality

Bonds: Poor, Immigrant, Attractive, Job, Adventurer. Occupation: Mercenary

Voice: Smoker's lung

Attributes [hide]

Robert Roscoe, Male Human Aristocrat 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 17 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 11 (+0)11 (+0) 12 (+1)14 (+2)
Skills Religion +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +1 / 1d10-1, Grapple +4

Possessions: 400 gp. 1 Banded mail.


Social Check DCs


Trym Rutland, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a faded coat and loose pants complete with broad hat. His silver hair and beard is wavy and long. His ears are large.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He does not trust anyone and sleeps with one eye open.

History: He was born in the south. A few years later when the east was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: Wants to work out more often; and to get a good night's sleep

Ideals: Athletic, Passionate. Flaws: Ugly, Insomniac. Bonds: Immigrant. Occupation: Mayor

Voice: growls and snarls, animalistic

Attributes [hide]

Trym Rutland, Male Human Druid 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 17 (+3)11 (+0) 13 (+1)14 (+2)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 2000 sp.


Social Check DCs


Roland Addington, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He typically wears pastel cloth garments or leather armor. His silver hair is knotted and matted. He has several tiny topaz earrings on each ear.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He then took over the family business and is one of the better Glassblower for hire.

Motivation: Money/treasure; and he's repulsed by the pc

Flaws: Antagonistic. Bonds: Rich, Adventurer, In love, Job. Occupation: Glassblower

Voice: Squeaky

Attributes [hide]

Roland Addington, Male Human Druid 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)10 (+0) 15 (+2)9 (-1)
Skills Insight +4, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 200 gp.


Social Check DCs


Gerald Webley, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. His hair is short and chestnut. His fierce green eyes like to dwell on things.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is able to make almost anything out of random pieces of junk.

History: His parents moved while he was still in utero so he is the first generation to be born here. From there he went from mercenary job to mercenary job. He left for the north, certain he would find work there.

Motivation: He'd like to take his coworkers down a peg; and he wants to meet his childhood hero

Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Immigrant, Adventurer, Job. Occupation: Courier

Voice: growls and snarls, animalistic

Attributes [hide]

Gerald Webley, Male Human Commoner 6
Medium (5'6") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 25 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 15 (+2)11 (+0) 8 (-1)15 (+2)
Skills Intimidation +5, Sleight of Hand +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0

Possessions: 10 pp. 1 Minor magic item.


Social Check DCs


Peter Eastoft, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His black hair is still thick. He has a dull look in his green eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He believes the world needs to unite to get rid of orcs once and for all.

History: Peter lived on a farm with his father, near the main road leading to a nearby town. He struck it rich when he found rare goods in large quantities. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Revenge; and obtaining odd cultural human artifacts is his passion

Ideals: Joker, Entrepeneur. Bonds: Rich, Enemies, Family, Adventurer. Occupation: Carpenter

Voice: Prounounces S like Z

Attributes [hide]

Peter Eastoft, Male Human Cleric 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 13 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 8 (-1)12 (+1) 9 (-1)8 (-1)
Skills Acrobatics +2, Deception +1
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Minor magic item.


Social Check DCs

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