Ernest Walpole, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'1" and is a bit bulky. He is very muscular particularly in the legs. He wears a red shirt with thin black vertical stripes and yellow pants. His brown hair is matted, messy, and big. His amber eyes are slightly larger than normal.
Personality: Stoic and calm, he prefers to meditate than take action. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: His father raised him in a mountain cabin. After coming to the age of reason, Ernest took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted psionic powers by his dying sister.
Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Religious, Nature. Occupation: Knight
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 10 (+0) | 13 (+1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 | 0 |
Possessions: 1000 sp.
Ralf Tattersall, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears rags and sports a simple walking cane. His silver hair and beard is wavy and long. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Abrasive and pushy, he has a hard time making friends. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Ralf was born into a poor family. Growing up, he dreamt of becoming a Paladin, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Paladin in service of a powerful lord somewhere. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He is searching for what he claims is his rightful reward.
Motivation: Meet up once more with his childhood friend; and obtaining odd cultural human artifacts is his passion
Ideals: Logical. Flaws: Antagonistic, Fearful. Bonds: Poor, Immigrant, Adventurer. Occupation: Barrister
Voice: Scottish accent
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 11 (+0) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Geoffrey Sherwood, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a simple white robe with green stripes complete with hood. His top hat is riddled with cuts and holes. His fierce violet eyes like to dwell on things.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born to a pair of adventurers, Geoffrey grew up listening to his father's many stories. He found a children's book about a Human Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.
Motivation: His relatives are trying to arrange a marriage; and to unite with his brother
Ideals: Passionate. Flaws: Ugly. Bonds: Adventurer, Family. Occupation: Servant
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 30 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 11 (+0) | 11 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +4
Possessions: 30000 cp. Gold and topaz bottle stopper cork (800 gp). Large well-done wool tapestry (600 gp).
Wymar Springfield, Male Human [Permalink]
Personal [hide]
Description: He dresses well, wearing violet shirts, loose pants, and blazers most of the time, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'4" when asserting himself. He has chestnut hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born in a small village he learned the ways of the warrior from his mother. When Wymar reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has dedicated himself to building a better village for his children.
Motivation: He desires power and/or immortality.
Ideals: Philantrophist, Fighting. Bonds: Attractive, Adventurer, Military. Occupation: Detective
Voice: Soft and mumbly
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 16 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 12 (+1) | 11 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 6 |
Possessions: 10000 sp. 1 Minor magic item.
Hubert Churchill, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is dressed in an above average manner. His white hair is drawn into a tight pony tail with a dagger scrunchie. His eyes, though not visible through his cowl, are blue.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He enjoys reading and quiet.
History: He was raised in a white middle class family as the only child. He was an apprentice working in his father's forge. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is unsatisfied with his job; and he seems to be bored by most things
Ideals: Logical. Flaws: Shy, Mundane. Bonds: Attractive, Job. Occupation: Mason
Voice: Low range voice
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 45 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Terran
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
Possessions: 60 pp. Coral (140 gp). 1 Minor magic item. 1 Minor magic item.
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