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Advanced [show]


Trey Dalton, Male Human [Permalink]

Personal [hide]

Description: This man dresses in collared shirts and wears a proper scarf over his head. He has a penchant for wearing a ring with an oversized ruby on his left hand. He has a small bristly mustache and wavy chestnut hair. His violet eyes have a joyful gleam in them most of the time.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Sold as a small child to a slaver, Trey was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He moved from fad to fad and when he turned 15 he discovered music. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure.

Ideals: Joker, Artistic. Flaws: Emotional. Bonds: Rich, Mentor. Occupation: Shipwright

Voice: Smooth and feminine

Attributes [hide]

Trey Dalton, Male Human Paladin 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)11 (+0) 14 (+2)11 (+0)
Skills Insight +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 500 gp. A finely crafted rug of intricate, geometric designs worked with silver threading (80 gp).


Social Check DCs


Everard Staurheim, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a lot of dark rich colors, with gold accents. He has a very tight haircut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He speaks before he thinks and is too direct. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born in the south his family was never financially stable. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Since then, he has sought to make the best of life.

Motivation: He wants nothing more than to rejoin the army; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Impulsive. Bonds: Attractive, Poor, Military. Occupation: Unemployed

Voice: Italian accent

Attributes [hide]

Everard Staurheim, Male Human Adept 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)9 (-1) 17 (+3)11 (+0)
Skills Insight +5, Stealth +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 100 gp.


Social Check DCs


Arnold Colton, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'3" and is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft yellow waves gently in the breeze. His left hand appears badly burned and disfigured. He wears a top hat to hide his balding. He has brown eyes and a brown hat with a yellow feather.

Personality: While he acts the brute, he is far gentler than he would appear. He receives visions of the future at random moments

History: Born in a small village he learned the ways of the warrior from his mother. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 8 years.

Motivation: Money/treasure.

Ideals: Fighting, Gifted. Bonds: Rich, Job. Occupation: Interpreter

Voice: Puts emphasis on the wrong words

Attributes [hide]

Arnold Colton, Male Human Adept 6
Medium (6'3") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 39 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)16 (+3) 14 (+2)10 (+0)
Skills Athletics +4, Survival +5
Senses Passive Perception 12
Languages Common, Goblin, Halfling, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He is wearing the road beaten gear of a warrior. His whole body is exceptionally muscular. His long golden hair reaches down to his waist. His eyes are brown and beady.

Personality: He never swears and excessively uses polite adverbs when speaking. He is able to make almost anything out of random pieces of junk.

History: Born to a poor family in the city he treasured whatever gifts he got. Bertram was born on a far southern mountains where he grew up under the tutelage of his father, an expert Gardener. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to have a good time and be beloved.

Ideals: Fighting, Optimist, Gifted. Flaws: Ugly. Bonds: Immigrant, Poor. Occupation: Gardener

Voice: Speaks with lips pursed

Attributes [hide]

Bertram Cumberbatch, Male Human Warlock 9
Medium (6'3") Human, Lawful Good (CR 9)
Armor Class 13
Hit Points 39 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)13 (+1) 16 (+3)14 (+2)
Skills Acrobatics +6
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 2000 sp.


Social Check DCs


Drogo Hornsby, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He carries with him a set of greataxes, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His brown hair is cut short. He is baby faced.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He served in the navy to pay for his family's outstanding loans. When Drogo reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Drogo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants revenge against illithids

Ideals: Fighting, Joker, Justice. Flaws: Ugly. Bonds: Poor, Military. Occupation: Butcher

Voice: Speaks fast with a slight lisp

Attributes [hide]

Drogo Hornsby, Male Human Monk 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)13 (+1) 10 (+0)10 (+0)
Skills Athletics +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs

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