Raymond Bradly, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'0" and is generally shirtless and showing off his tattooed chest. His left leg appears badly burned and disfigured. His blonde hair is matted, messy, and big. His amber eyes dart from person to person.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is skeptical of what others tell him and is slow to trust.
History: Sold as a small child to a slaver, Raymond was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered giants who tried to eat his hand. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Many giants want him driven away.
Flaws: Ugly, Greedy, Shy. Bonds: Mentor, Enemies. Occupation: Merchant
Voice: French accent
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 36 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 10000 sp. Silver pearl (140 gp). Red-brown spinel (140 gp). Sard (60 gp). Emerald (1100 gp). Alexandrite (300 gp). Sard (60 gp). 1 Minor magic item.
Clerebold Colby, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His brown eyes are slightly larger than normal.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He misses his home and complains about the freezing weather, even in summer.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with unlife at a very young age, Clerebold has worked very hard to control his curse. He struck the Seamstress job and began his own company from there.
Motivation: Balancing his hectic life and new Seamstress responsibilities is difficult; and sabotage a competitor
Flaws: Disease, Insomniac. Bonds: Poor, Job, Immigrant. Occupation: Seamstress
Voice: Farmer accent
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 17 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 6 (-2) | 18 (+4) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Gnoll, Auran, Gnome, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 44000 sp. Azurite (12 gp). Hematite (12 gp). Tiger eye turquoise (12 gp). 1 Minor magic item.
Rolf Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: He wears a tan Stetson hat and tan clothes, and he perpetually has his halberd ready. His chestnut hair is knotted and matted. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. The war was a terrible time for him, and Rolf does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: His mother raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: He feels kind of lost in life; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Impeccable. Flaws: Depressed. Bonds: Attractive, Military, Nature. Occupation: Spy
Voice: Creaky witch voice
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 9)
Armor Class 11
Hit Points 28 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Abyssal, Undercommon
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 | 4 |
Possessions: 180 pp. Smoky quartz (40 gp). Blue quartz (4 gp). Fiery yellow corundum (600 gp). Red garnet (70 gp). Aquamarine (200 gp). 1 Minor magic item. 1 Minor magic item.
Drogo Walcott, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. His red hair is cut short with large spiked bangs in the front. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Drogo was born the youngest of three triplets. His parents were killed by orcs in a raid when he was still a young child. The orcs captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: To reunite with his absent father.
Ideals: Optimist, Fighting. Flaws: Ugly. Bonds: Family, Enemies. Occupation: Detective
Voice: Scottish accent
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 35 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 18 (+4) | 12 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 300 gp. 1 Minor magic item.
Theodoric Hale, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears dark leathers with embroidery. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His ears are large.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born several months after his father was called into army service. He dropped out of school before completing his studies. He has achieved small success as a Roofer.
Motivation: Further expansion of business; and balancing his hectic life and new roofer responsibilities is difficult
Ideals: Disciplined, Logical. Flaws: Ugly. Bonds: Job, Military. Occupation: Roofer
Voice: Soothing and warm
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 57 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 16 (+3) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0
Possessions: 600 gp. 3 Antitoxin. 1 Alchemist’s fire. 3 Tanglefoot bags.
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