William Clare, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is wearing a long, pastel, dusty cloak. His auburn hair is lengthy and is close to two feet long. He has gleaming, smiling violet eyes.
Personality: William hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. William enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was raised in a plains tribe. His childhood dream was to be a Bellfounder, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He's looking for his big break; and meet up once more with his childhood friend
Ideals: Athletic, Artistic. Flaws: Hedonist. Bonds: Nature, Job, Adventurer. Occupation: Stableman
Voice: Squeaky
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 48 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 15 (+2) | 8 (-1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
Possessions: 5000 sp. Red garnet (50 gp). Moss agate (16 gp). Freshwater pearl (16 gp). Carnelian (40 gp).
Alexandre Kirby, Male Human [Permalink]
Personal [hide]
Description: He wears a simple yellow robe with brown stripes complete with hood, and carries scimitars. He has a chestnut handlebar mustache and slicked back chestnut hair. His eyes are likewise amber. His teeth are white and perfect.
Personality: He hates dire rats. He views them as having robbed his home of its proper glory. When he's not drinking or sleeping the drinks off, he's doing singing.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Alexandre took refuge in the ruined castle and found the beat up scimitar and armor he uses now. He has never given up on his singing dream.
Motivation: Someone believes him a fraud.
Ideals: Fighting, Artistic. Bonds: Attractive, Enemies, Nature. Occupation: Apothecary
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 25 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 13 (+1) | 16 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Infernal, Ignan, Auran
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +3
Possessions: 1 Minor magic item.
Manfred Wheatley, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy auburn stubble. He prefers to wear grey clothing when he does not wear armor. He has a hunchback. He keeps his auburn hair in a flapper bob. His face is scarred and worn.
Personality: He acts crazy and hedonistic. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Born to a pair of adventurers, Manfred grew up listening to his father's many stories. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He now travels the world, in search of power and loot.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Ideals: Gifted. Flaws: Ugly, Hedonist. Bonds: Job, Adventurer, Religious. Occupation: Animal Trainer
Voice: Scratchy, weak
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 39 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 12 (+1) | 9 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 15
Languages Common
Attacks Melee +1 / 2d8-2, Ranged +5 / 2d8+2, Grapple +2
Possessions: Malachite (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gerald Ryland, Male Human [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care, and he perpetually has his rapier ready. He keeps his silver hair in a flapper bob. His thin eyebrows rest above his beady violet eyes.
Personality: Cocky and sure of himself, he believes he is the best Engraver born in the past three hundred years. He also has developed a complete distrust of the Mason profession.
History: Gerald was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Engraver. He became a Engraver soon after.
Motivation: To be a Mason again; and he is unsatisfied with his job
Ideals: Fighting, Artistic. Flaws: Ugly. Bonds: Job. Occupation: Engraver
Voice: Rolls R's
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 17 (+3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Auran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 400 gp.
Clerebold Prescott, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is tall, broad shouldered and powerfully built. His brown hair is still thick. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: Cocky and sure of himself, he believes he is the best Mercenary born in the past three hundred years. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was an apprentice working in his father's forge. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Clerebold fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He's repulsed by the PC; and doesn't want to be a mercenary and was forced into it by his family
Ideals: Fighting. Flaws: Mundane, Antagonistic. Bonds: Job, Family. Occupation: Mercenary
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 5 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 9 (-1) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 2300 sp.
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Their contribution stands as a beacon of hope for all adventurers!