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NPC Generator

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Advanced [show]


Hubert Kimberly, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears rags and sports a simple walking cane. His white hair is slicked back into a classic pompadour. His fair skin shows little sign of his aristocratic breeding.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is obsessed with his god.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants to meet his childhood hero.

Ideals: Athletic, Gifted. Bonds: Poor, Attractive, Adventurer, Religious. Occupation: Miner

Voice: Farmer accent

Attributes [hide]

Hubert Kimberly, Male Human Paladin 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 14 (+2)9 (-1) 14 (+2)15 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


John Alby, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a simple brown robe with grey stripes complete with hood and is in decent physical shape. He wears his red hair down. His eyes, though not visible through his cowl, are hazel.

Personality: He is happy with his job as a Miner. He turns his eye from what people do, preferring to live and let live. He is lazy, self-centered, vain, and jealous.

History: Born to a pair of adventurers, John grew up listening to his mother's many stories. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He is untrained/undisciplined, which makes him dangerous.

Motivation: Meet up once more with his childhood friend; and he is greedy

Flaws: Selfish, Insane. Bonds: Job, Adventurer, Rich. Occupation: Miner

Voice: Posh accent

Attributes [hide]

John Alby, Male Human Bard 9
Medium (6'6") Human, Chaotic Good (CR 9)
Armor Class 13
Hit Points 47 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 12 (+1)13 (+1) 14 (+2)13 (+1)
Skills Acrobatics +6, Athletics +7
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +7 / 3d4+4, Ranged +6 / 3d4+3, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123332

Possessions: 1000 gp.


Social Check DCs


Drogo Rylan, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He wears long strands of amber and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, marred by chocolates. He has a small bristly mustache and wavy golden hair. His blue eyes peer out from beneath his broad blue hat.

Personality: He has a massive crush on the younger sibling of the Assassin who has hired him part-time. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He has chosen to use the inheritance that was left to him frivolously. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants a kiss.

Flaws: Ugly. Bonds: Rich, Has a crush, Enemies, Religious. Occupation: Assassin

Voice: Speaks with lips pursed

Attributes [hide]

Drogo Rylan, Male Human Paladin 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)9 (-1) 11 (+0)15 (+2)
Skills Acrobatics +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 400 gp.


Social Check DCs


Bertram Barclay, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft green waves gently in the breeze. His small hat is riddled with cuts and holes. His eyes are amber and catlike.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He has a minor phobia of water and hates getting wet.

History: He was born into a rich family. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is wracked by social anxiety; and wants to work out more often

Ideals: Athletic. Flaws: Ugly, Fearful. Bonds: Rich, Enemies. Occupation: Merchant

Voice: Sensual and smooth

Attributes [hide]

Bertram Barclay, Male Human Fighter 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)11 (+0) 9 (-1)16 (+3)
Skills History +2, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 15000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Godfrey Wakefield, Male Human [Permalink]

Personal [hide]

Description: A 5'7" northern man, he is wearing a tight pastel one piece outfit complete with pants, hood, and a cape. His auburn hair is braided into rings. His amber unseeing eyes seem to look past you.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Further he is a bit of a stoner and is frequently out of it.

History: He was born on a small isolated farm. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He struck the Tanner job and began his own company from there.

Motivation: To protect his home; and wants to open a new tavern

Flaws: Disease, Addict. Bonds: Nature, Job, Guardian. Occupation: Tanner

Voice: High pitched and raspy

Attributes [hide]

Godfrey Wakefield, Male Human Aristocrat 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)12 (+1) 16 (+3)10 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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