Arnold Asheton, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His auburn hair is smooth and relatively long. He has amber eyes and a black hat with a green feather.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He always tries to repair and not replace. It was this mentality that drove him into the Locksmith business.
History: He got into the Locksmith business at a young age. Like his father and his sister before him, after school he went straight into learning to become a Locksmith. He tends to his Locksmith job now, and dutifully fulfills any obligations he has.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Fighting, Persistence. Bonds: Attractive, Job. Occupation: Locksmith
Voice: Voice breaks
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 31 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 17 (+3) | 18 (+4) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Ignan, Celestial, Abyssal, Giant
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Violet garnet (500 gp). Onyx (40 gp). White opal (400 gp).
Chad Redfield, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many green ritualistic tattoos. He is renowned for his bright blue suits and hats. He wears a colorful flower in his brown hair. This violet eyed southerner is not easily forgotten.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born in the south. He helped his father out around the business and became quite the natural. He used his abilities to travel the world and help people.
Motivation: He is unsatisfied with his job; and he is terrified, and will act out of fear
Ideals: Philantrophist. Flaws: Antagonistic, Fearful. Bonds: Attractive, Immigrant, Job. Occupation: Barkeep
Voice: Spits words with contempt
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 34 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 7 (-2) | 17 (+3) | 10 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple -1
Possessions: 500 gp.
Robert Kent, Male Human [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. He has moderate length black hair. His eyes are likewise green.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Robert lived on a farm with his father, near the main road leading to a nearby town. He has had some formal singing training, and achieved minor success. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is unsatisfied with his job.
Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Job, Family. Occupation: Body Guard
Voice: Gruff and masculine
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 12 (+1) | 14 (+2) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Orc, Gnome
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 14000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Aldous Tinley, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who dresses like a well dressed Marshal does. He has wavy golden hair. His eyes are likewise amber.
Personality: He hates gnolls. He views them as having robbed his home of its proper glory. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He worked as a nervous Marshal and found it very stressful. Since then, he has sought to make the best of life.
Motivation: He seems to be bored by most things; and he's in love
Ideals: Optimist. Flaws: Mundane. Bonds: Job, Enemies, Has a crush. Occupation: Marshal
Voice: Nasally tone
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 30 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 11 (+0) | 12 (+1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 300 gp. 1 Minor magic item.
Bertram Yeardley, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and is well dressed, constantly wearing a white suit, blue shirt, and yellow tie. His golden hair is styled in orderly dreadlocks. His violet eyes are slightly larger than normal.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He feeds upon the attention of others.
History: Bertram was raised in a hard working conservative environment. He found a children's book about a Human Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He inherited the family business which he has now maintained for 13 years.
Motivation: He wants to meet his childhood hero; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Bonds: Attractive, Job, Adventurer. Occupation: Detective
Voice: Switch between two voices
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 27 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 15 (+2) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2
Possessions: 400 gp. 1 Minor magic item.
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