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NPC Generator

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Advanced [show]


Frederick Browning, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He is physically well-built. His chestnut hair has been sun bleached extensively. His eyes, though not visible through his cowl, are green.

Personality: This man loves dancing and to teach people dancing more than just about anything. Further he is a bit of a stoner and is frequently out of it.

History: Frederick was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He moved from fad to fad and when he turned 15 he discovered dancing. He has never given up on his dancing dream.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Artistic, Fighting. Flaws: Addict. Bonds: Poor. Occupation: Marshal

Voice: pre-pubescent

Attributes [hide]

Frederick Browning, Male Human Commoner 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 13 (+1)12 (+1) 8 (-1)13 (+1)
Skills Religion +3, Survival +1
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. 1 Hourglass. 1 Silk rope. 1 Masterwork Musical instrument.


Social Check DCs


Anselm Elton, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with green lining and desert motifs. He is physically well-built. He has a long golden beard with little hanging trinkets. His eyes, though not visible through his cowl, are green.

Personality: He is business-like. He takes instructions and follows them to the letter. He is harsh and unforgiving.

History: He got into the Shepherd business at a young age. From there he went from mercenary job to mercenary job. He has drifted from career to career and currently works as a Shepherd.

Motivation: A strong sense of loyalty to Human people; and expand his business

Ideals: Professionalism. Flaws: Antagonistic, Racist. Bonds: Job, Adventurer. Occupation: Shepherd

Voice: Mousy voice

Attributes [hide]

Anselm Elton, Male Human Monk 6
Medium (5'2") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 41 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)12 (+1) 11 (+0)13 (+1)
Skills Athletics +4, Insight +3
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Harlow, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and dresses well, wearing tan shirts, loose pants, and blazers most of the time. He has dyed his greying silver hair a little too much giving a sharp silver color. He has several tiny amethyst earrings on each ear.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. When he's not drinking or sleeping the drinks off, he's doing music.

History: He comes from a rich northern family. He has chosen to use the inheritance that was left to him frivolously. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Athletic, Artistic. Bonds: Attractive, Rich, Guardian. Occupation: Blacksmith

Voice: Indian accent

Attributes [hide]

Trym Harlow, Male Human Druid 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 10 (+0)17 (+3) 14 (+2)13 (+1)
Skills Nature +5, Performance +3
Senses Passive Perception 12
Languages Common, Gnoll, Dwarven, Gnome
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 300 gp.


Social Check DCs


Theobald Hackney, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Detective does. He is physically well-built. His black hair is cut short with large spiked bangs in the front. He is baby faced.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is frequently practicing swordplay.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Through the years after Theobald was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Theobald's father didn't care for him much, and the feeling was mutual. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Sabotage a competitor.

Ideals: Disciplined. Flaws: Antagonistic. Bonds: Job, Military, Rich. Occupation: Detective

Voice: Strong lisp

Attributes [hide]

Theobald Hackney, Male Human Wizard 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 9 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 8 (-1)15 (+2) 12 (+1)15 (+2)
Skills History +5, Intimidation +5
Senses Passive Perception 11
Languages Common, Elven, Draconic
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13432100

Possessions: 300 gp. Amber (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerald Hadley, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears silk and lounges about seductively. His tied-back hair is brown. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: Confrontational and typically high on some drug or another. He takes great joy in being the best Knight in town.

History: He was born to loving parents in a slum to the east. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Knight. He then took over the family business and is one of the better Knight for hire.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Addict. Bonds: Attractive, Job, Poor. Occupation: Knight

Voice: Hollow voice

Attributes [hide]

Gerald Hadley, Male Human Ranger 7
Medium (5'0") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 46 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
3 (-4)15 (+2) 12 (+1)9 (-1) 12 (+1)12 (+1)
Skills Deception +4, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee -1 / 2d8-4, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 200 gp. Black pearl (1300 gp). Smoky quartz (20 gp). Brown-green garnet (160 gp). Rock crystal (20 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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