Bernard Rodney, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He wears a worn and beaten armor. Beneath his clothing is a huge mess of scar tissue. His long white hair reaches down to his waist. He wears crescent spectacles with a black brim.
Personality: He is business-like. He takes instructions and follows them to the letter. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was raised in a white middle class family as the only child. After coming to the age of reason, Bernard took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted arcane powers by his dying brother.
Motivation: He feels threatened by others; and to end his boredom
Ideals: Professionalism, Gifted. Flaws: Fearful, Mundane. Bonds: Slave. Occupation: Engraver
Voice: Creaky witch voice
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 22 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 10 (+0) | 6 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 600 gp. Deep blue spinel (1100 gp). Blue sapphire (1100 gp). Black opal (1100 gp).
Simon Thornton, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he very much looks the part of a Detective. His red hair is braided into rings. His eyes are amber and he is always smoking a pipe.
Personality: He is a Detective first and foremost. He believes firmly that knowledge should be universal. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born the only child of a wealthy merchant. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has achieved small success as a Detective.
Motivation: To be a Armorer again; and balancing his hectic life and new detective responsibilities is difficult
Ideals: Fighting, Entrepeneur. Flaws: PTSD. Bonds: Job, Nature. Occupation: Detective
Voice: Slurs words
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 44 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 13 (+1) | 13 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.
Tim Hadley, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he prefers to wear brown pants and tee shirts. He wears his hair in dreadlocks. His ears are large.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He receives visions of the future at random moments
History: The child of southern immigrants he idolized his father. He dropped out of school before completing his studies. He was granted psionic powers by his dying sister.
Motivation: Wants to have a good time and be beloved; and he has decided he is irredeemable
Ideals: Optimist, Gifted, Logical. Flaws: Ugly. Bonds: Immigrant. Occupation: Scribe
Voice: Low range voice
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 16 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 10 (+0) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 9000 sp.
Dustin Ainsworth, Male Human [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a black and blue handkerchief worn on his left side. His skin is fair and his fingers are delicate and long. He sports a long chestnut beard, and similarly colored long hair. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He uses divination through singing.
History: A powerful wizard made him what he is. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Someone believes him a fraud; and he wants revenge against goblins
Ideals: Gifted. Flaws: Ugly. Bonds: Job, Mentor, Religious, Enemies. Occupation: Spice Merchant
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 27 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 9 (-1) | 16 (+3) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Halfling, Sylvan, Celestial
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
Possessions: 600 gp.
Gerald Wheatley, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears an entirely green suit with grey socks and a vest with buckled shoes. His white hair is lengthy. His eyes are a pleasant blue.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He does not believe in violence as a means to an end. He is a dedicated Bounty Hunter but believes his peers are too gung-ho.
History: A powerful slaver made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and he has money and likes to spend it
Ideals: Joker, Pacifist, Logical. Bonds: Immigrant, Mentor. Occupation: Bounty Hunter
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 14 (+2) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Celestial, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 2200 sp. Brass mug with jade inlays (200 gp). Fire opal pendant on a fine gold chain (600 gp). Fire opal pendant on a fine gold chain (600 gp).
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