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NPC Generator

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Advanced [show]


Richard Tatum, Male Human [Permalink]

Personal [hide]

Description: A 5'2" northern man, he likes to wear ponchos typically of a light black in addition to tight pants. His golden hair is kept up in a ponytail inside a Stetson hat. His eyes, though not visible through his cowl, are violet.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. A true patriot, Richard would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born in the north. A few years later when the south was not economically sound they moved to his current location. He got away from his former life and has fallen to alcoholism.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Addict. Bonds: Nature, Military, Immigrant. Occupation: Shoemaker

Voice: Speaks with back of mouth

Attributes [hide]

Richard Tatum, Male Human Barbarian 7
Medium (5'2") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 73 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)10 (+0) 11 (+0)15 (+2)
Skills Sleight of Hand +4, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 400 gp. Bloodstone (30 gp). Obsidian (16 gp). Obsidian (16 gp).


Social Check DCs


Shane Windsor, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is wearing the road beaten gear of a warrior. His silver hair is thinning but still full. His violet eyes are passionate and lively.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: The child of eastern immigrants he idolized his father. Shane was born on a far eastern desert where he grew up under the tutelage of his father, an expert Bounty Hunter. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he doesn't get along with people that don't share his tastes

Ideals: Fighting, Athletic, Impeccable. Flaws: Shy. Bonds: Immigrant, Slave. Occupation: Bounty Hunter

Voice: Cold and demanding tone

Attributes [hide]

Shane Windsor, Male Human Fighter 8
Medium (5'9") Human, Lawful Good (CR 8)
Armor Class 8
Hit Points 18 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 6 (-2)17 (+3) 10 (+0)8 (-1)
Skills Deception +2, Religion +6
Senses Passive Perception 10
Languages Common, Gnoll, Giant, Celestial
Attacks Melee +4 / 2d10+1, Ranged +1 / 2d10-2, Grapple +1

Possessions: 600 gp.


Social Check DCs


Godfrey Burton, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a green armored body suit, with a simple yellow line shooting up and back down. His tied-back hair is brown. This hazel eyed northerner is not easily forgotten.

Personality: Godfrey hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He is frequently practicing swordplay.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother had invested heavily in several trade routes and wanted him to inherit them. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and he has money and likes to spend it

Ideals: Artistic. Flaws: Ugly. Bonds: Military, Rich. Occupation: Ploughman

Voice: Slurs words

Attributes [hide]

Godfrey Burton, Male Human Barbarian 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 43 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 18 (+4)9 (-1) 11 (+0)15 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Miles Langley, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He keeps his red hair in a flapper bob. His gray unseeing eyes seem to look past you.

Personality: He hates orcs. He views them as having robbed his home of its proper glory. He does not trust anyone and sleeps with one eye open.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His parents were killed by orcs in a raid when he was still a young child. The orcs captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Someone believes him a fraud.

Flaws: Ugly, Disease, Insomniac. Bonds: Enemies. Occupation: Apothecary

Voice: Aggressive tone

Attributes [hide]

Miles Langley, Male Human Sorcerer 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 7 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 8 (-1)15 (+2) 10 (+0)10 (+0)
Skills Athletics +3, Medicine +2
Senses Passive Perception 10
Languages Common, Halfling, Giant
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12663000

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Anselm Bentley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a long chestnut beard with little hanging trinkets. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Flattery will make him almost putty in your hands.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an athlete and attended two major summer competitions. He never won. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to work out more often; and to get a good night's sleep

Ideals: Athletic. Flaws: Insomniac, Disease, Selfish. Occupation: Sculptor

Voice: Hard of hearing, loud

Attributes [hide]

Anselm Bentley, Male Human Wizard 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 11 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)16 (+3) 14 (+2)8 (-1)
Skills Animal Handling +4, Persuasion +1
Senses Passive Perception 12
Languages Common, Auran, Undercommon, Gnome
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134320000

Possessions: 8000 sp.


Social Check DCs

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