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Advanced [show]


Balimaar Branson, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is constantly adorned with expensive silk clothing, often dyed in bright green and black, and wears rings and necklaces with large, colorful gems. He is an epitome of beauty. His golden hair is cut jaggedly and amateurishly. His brown eyes peer out from beneath his feathered green hat.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Balimaar was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Sabotage a competitor; and balancing his hectic life and new dyer responsibilities is difficult

Ideals: Joker, Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Attractive, Job. Occupation: Dyer

Voice: Scottish accent

Attributes [hide]

Balimaar Branson, Male Human Aristocrat 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 45 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 18 (+4)9 (-1) 10 (+0)15 (+2)
Skills History +2
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Norman Breeden, Male Human [Permalink]

Personal [hide]

Description: This eastern man is typically in his Mercenary uniform. His clothes are grease stained in places. His white hair is slicked back into a classic pompadour. He wears a mask on his face.

Personality: He is a hateful person. He taunts others and blames them for his problems. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: The child of a Mason, who enjoyed hunting, Norman was taken on many hunting expeditions. Through the years after Norman was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Norman's father didn't care for him much, and the feeling was mutual. He has drifted from career to career and currently works as a Mercenary.

Motivation: He is unsatisfied with his job; and sabotage a competitor

Flaws: Antagonistic. Bonds: Job, Poor, Immigrant, Nature. Occupation: Mercenary

Voice: Slow speaker

Attributes [hide]

Norman Breeden, Male Human Commoner 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 4 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 7 (-2)16 (+3) 18 (+4)13 (+1)
Skills Insight +7, Persuasion +4
Senses Passive Perception 14
Languages Common, Aquan, Draconic, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Manfred York, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a brown tunic with violet highlights, and long brown pants that bunch up around his shoes. His hair is long and chestnut with streaks of blonde, and is pulled back with small brown clips. His beard is blonde, braided, and well cared for. He tend to wears goggles to shield his eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He works hard and plays hard.

History: He was born at the edge of vast mountains. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Manfred took refuge in the old dungeon and found the beat up kukri and armor he uses now. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His relatives are trying to arrange a marriage; and find a way to reverse the transformation of his sister

Flaws: Antagonistic, Hedonist. Bonds: Nature, Family. Occupation: Sculptor

Voice: Posh accent

Attributes [hide]

Manfred York, Male Human Expert 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 10 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)9 (-1) 7 (-2)9 (-1) 9 (-1)16 (+3)
Skills Insight +1, Investigation +1
Senses Passive Perception 9
Languages Common
Attacks Melee -1 / 1d10-3, Ranged +1 / 1d10-1, Grapple -1

Possessions: Amber (80 gp). 1 Minor magic item.


Social Check DCs


Manfred Bentham, Male Human [Permalink]

Personal [hide]

Description: Standing 6'1", this man wears a shirt that is too small, which lets his gut show, with a ratty red coat over it. He keeps his long white hair kept up in a rat tail. His gray eyes have a joyful gleam in them most of the time.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a bit of a xeno-phobe, disliking non-Humans.

History: Manfred was born in the north. At a young age he loved to build and create. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has built up a small fortune and can afford his own way.

Motivation: To be a Mason again; and further expansion of business

Ideals: Persistence. Flaws: Ugly, Racist. Bonds: Job, Rich. Occupation: Body Guard

Voice: Sighs a lot, exhausted

Attributes [hide]

Manfred Bentham, Male Human Commoner 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 14 (+2)14 (+2) 10 (+0)9 (-1)
Skills Investigation +4, Performance +1
Senses Passive Perception 10
Languages Common, Gnoll, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 100 gp.


Social Check DCs


Norman Dumph, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He carries with him a set of hammers, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His hair, while still mostly auburn, has prominent grey streaks. His eyes, though not visible through his cowl, are blue.

Personality: Aggressive, abrasive, and angry, Norman embodies much of what other species detest in the Humans. He is lazy and tries to find solutions quickly.

History: A powerful necromancer made him what he is. Through the years after Norman was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Norman's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Norman and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Fighting. Flaws: Antagonistic, Insane, Lazy. Bonds: Mentor. Occupation: Stylist

Voice: Aggressive tone

Attributes [hide]

Norman Dumph, Male Human Bard 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 12 (+1)14 (+2) 10 (+0)9 (-1)
Skills Acrobatics +1, Intimidation +1
Senses Passive Perception 10
Languages Common, Druidic, Abyssal
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 20000 cp.


Social Check DCs

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