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NPC Generator

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Advanced [show]


Drogo Hayley, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. His black hair is matted, messy, and big. His eyes are a pleasant green.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born on a small isolated farm. Drogo was born on a far northern desert where he grew up under the tutelage of his father, an expert Healer. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To protect his home; and he uses money and sex appeal to get what he needs

Flaws: Ugly, Antagonistic. Bonds: Nature, Immigrant, Guardian. Occupation: Healer

Voice: Whispers

Attributes [hide]

Drogo Hayley, Male Human Fighter 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 11 (+0)12 (+1) 12 (+1)15 (+2)
Skills Intimidation +5, Medicine +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 4000 sp. 1 Minor magic item.


Social Check DCs


Wymar York, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears light armors faded through time and improper care. His black hair is still thick. His fierce blue eyes like to dwell on things.

Personality: A skeptical and narcissistic man, Wymar's first love is himself. His second love is also himself. He is able to make almost anything out of random pieces of junk.

History: Born to a pair of adventurers, Wymar grew up listening to his mother's many stories. As a young adult he joined a group advocating for an improvement in Human conditions. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He desires power and/or immortality; and a strong sense of loyalty to human people

Ideals: Impeccable, Gifted. Flaws: Racist. Bonds: Adventurer. Occupation: Shipwright

Voice: Gruff and masculine

Attributes [hide]

Wymar York, Male Human Bard 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)15 (+2) 16 (+3)15 (+2)
Skills Medicine +5, Stealth +4
Senses Passive Perception 13
Languages Common, Infernal, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 1800 sp. 1 Magnifying glass.


Social Check DCs


Odo Hastings, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, violet, dusty cloak. He wears his hair in dreadlocks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a hateful person. He taunts others and blames them for his problems. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He left for the north, certain he would find work there.

Motivation: To reunite with his old friends; and he's repulsed by the pc

Flaws: Antagonistic, Impulsive. Bonds: Rich, Immigrant, Adventurer. Occupation: Fortune-teller

Voice: Soothing and warm

Attributes [hide]

Odo Hastings, Male Human Fighter 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)16 (+3) 11 (+0)9 (-1)
Skills Animal Handling +2, Nature +5
Senses Passive Perception 10
Languages Common, Goblin, Giant, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


John Wakefield, Male Human [Permalink]

Personal [hide]

Description: He wears a black shirt, with a violet mid length shorts with violet tights and flats, usually wearing a coat over them. His skin is fair and his fingers are delicate and long. His black hair is long and unkept. His eyes are hazel and beady.

Personality: He likes to make people angry or surprised. He cannot resist a sob story and will often dote over anyone who has one.

History: John was born in the north. At a young age he loved to build and create. John abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He has passion for adventuring and risk.

Ideals: Philantrophist, Persistence. Flaws: Ugly, Antagonistic. Bonds: Adventurer. Occupation: Mercenary

Voice: Pirate accent

Attributes [hide]

John Wakefield, Male Human Monk 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 36 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)7 (-2) 16 (+3)10 (+0) 10 (+0)12 (+1)
Skills Deception +4, Stealth +1
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +1 / 2d4-2, Grapple -2

Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Roger Chatham, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a tan cloak and cross-gartered black stockings. His silver hair and beard is wavy and long. His fierce brown eyes like to dwell on things.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born on a small isolated farm. As a young adult he joined a group advocating for an improvement in Human conditions. He got away from his former life and has fallen to alcoholism.

Motivation: Wants to raise his children well; and doesn't want to be a miner and was forced into it by his family

Ideals: Justice. Flaws: Racist, Addict. Bonds: Nature, Family. Occupation: Miner

Voice: Strong lisp

Attributes [hide]

Roger Chatham, Male Human Wizard 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)6 (-2) 5 (-3)11 (+0)
Skills Acrobatics +3, Animal Handling -1
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 300 gp.


Social Check DCs

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