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NPC Generator

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Advanced [show]


Adelard Chatham, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who dresses in white turtlenecks beneath a blue coat with black slacks. He has shaved his head bald. His eyes, though not visible through his cowl, are brown.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. As long as the job gets done he does not care how it got done.

History: Born in the west to a Healer, Adelard learned a great deal about his mother's area of expertise. His mother had invested heavily in several trade routes and wanted him to inherit them. He has drifted from career to career and currently works as a Healer.

Motivation: To protect his home; and balancing his hectic life and new healer responsibilities is difficult

Ideals: Optimist, Professionalism. Bonds: Job, Rich, Guardian. Occupation: Healer

Voice: Indian accent

Attributes [hide]

Adelard Chatham, Male Human Commoner 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 17 (+3)16 (+3) 14 (+2)11 (+0)
Skills Investigation +5, Stealth +2
Senses Passive Perception 12
Languages Common, Terran, Undercommon, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 100 gp.


Social Check DCs


Gilbert Clayton, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears an entirely blue suit with brown socks and a vest with buckled shoes. His chestnut hair is unkempt and raggedy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He also has developed a complete distrust of the Layabout profession.

History: Gifted from a young age, Gilbert studied abroad. His necromantic abilities were realized during a raid on his village. He tends to his Detective job now, and dutifully fulfills any obligations he has.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Poor, Job. Occupation: Detective

Voice: Sore throat, cough

Attributes [hide]

Gilbert Clayton, Male Human Barbarian 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 38 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)13 (+1) 13 (+1)16 (+3)
Skills Deception +5, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Gerald Walcott, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is long and blonde with streaks of white, and is pulled back with small black clips. His beard is white, braided, and well cared for. He wears large thick round spectacles.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born to a poor family in the city he treasured whatever gifts he got. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.

Motivation: He wants to meet his childhood hero; and obtaining odd cultural human artifacts is his passion

Ideals: Passionate. Flaws: Shy. Bonds: Poor, Adventurer. Occupation: Unemployed

Voice: Uses lots of figures of speech

Attributes [hide]

Gerald Walcott, Male Human Warrior 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)13 (+1) 16 (+3)16 (+3)
Skills Investigation +4, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Heward Coombs, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely black suit with yellow socks and a vest with buckled shoes. His attire stands in sharp contrast to his warhammer, which is beautifully polished and possesses an ornate carving of a clover on it. His hair, while still mostly chestnut, has prominent grey streaks. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is able to fit into much smaller and tighter spaces than normal.

History: Heward was raised in a hard working conservative environment. His mother was a soldier and died while he was still young. Heward was left his mother's suit of armor and trained in its use and care. He then took over the family business and is one of the better Guard for hire.

Motivation: Sabotage a competitor.

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Job, Military. Occupation: Guard

Voice: Relaxed voice

Attributes [hide]

Heward Coombs, Male Human Bard 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)16 (+3) 13 (+1)10 (+0)
Skills Acrobatics +3, Athletics +3
Senses Passive Perception 11
Languages Common, Giant, Undercommon, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 400 gp.


Social Check DCs


Arnold Rodney, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'8" has a big stupid grin on his face most of the time. He does not wear sleeves and tends to eschew shirts when he can avoid it. His blonde hair is cut jaggedly and amateurishly. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Eccentric and domineering, Arnold will drive conversation. He is frequently practicing swordplay.

History: He served in the navy to pay for his family's outstanding loans. When Arnold reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he'd like to take his coworkers down a peg

Ideals: Extrovert. Flaws: Antagonistic. Bonds: Military, Job. Occupation: Seamstress

Voice: Timid voice

Attributes [hide]

Arnold Rodney, Male Human Wizard 6
Medium (5'8") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 13 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)13 (+1) 11 (+0)13 (+1)
Skills Investigation +4, Stealth +3
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124332

Possessions: 2000 sp.


Social Check DCs

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