Tim Darby, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He carries a battered sickle and tarnished bow as well. He has a small bristly mustache and wavy black hair. He wears crescent spectacles with a black brim.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has a minor phobia of water and hates getting wet.
History: He got into the Map Maker business at a young age. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He ran away from his former home and has been making his living as a Map Maker for the past few years.
Motivation: He feels threatened by others.
Ideals: Fighting, Gifted. Flaws: Fearful. Bonds: Nature, Job. Occupation: Map Maker
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 5 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 9 (-1) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Infernal, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 | 0 |
Possessions: 35000 sp.
Randal Thorpe, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is dressed in a clean brown cloak covering his clean studded leather. He has a small bristly mustache and wavy golden hair. He wears an eyepatch.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is an amazing painter.
History: He was raised by priests from a young age. After coming to the age of reason, Randal took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted martial powers by his dying brother.
Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions
Ideals: Opinionated, Gifted. Flaws: Ugly. Bonds: Religious, Mentor. Occupation: Animal Trainer
Voice: Whispers
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 39 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 14 (+2) | 17 (+3) | 7 (-2) |
Senses Passive Perception 16
Languages Common, Infernal, Terran
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
Possessions: 4000 sp.
Thomas Read, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is wearing a perfectly clean shirt and pair of pants. He has wavy auburn hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Born to a poor family in the city he treasured whatever gifts he got. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He moves from town to town, unable to find a place to settle.
Motivation: To unite with his sister; and his relatives are trying to arrange a marriage
Ideals: Philantrophist. Bonds: Attractive, Religious, Poor, Immigrant, Family. Occupation: Fortune-teller
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 32 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 12 (+1) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Giant, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 2000 sp. White opal (1300 gp).
Hunter Yardley, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears just a pastel suit. His whole body is exceptionally muscular. His moppish red hair is in a traditional bowl cut. His eyes are violet and catlike.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. Energy wise he seems alert and responsive.
History: Born in a small village he learned the ways of the warrior from his mother. When money was particularly tight he was walking through alleys when he overheard a Adventurer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hunter fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He feels that his past leaves him morally obligated to help; and his relatives are trying to arrange a marriage
Ideals: Professionalism, Fighting. Bonds: Immigrant, Attractive, Poor. Occupation: Adventurer
Voice: German accent
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 28 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 15 (+2) | 16 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Draconic, Auran
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 |
Possessions: 200 gp.
Anselm Dumph, Male Human [Permalink]
Personal [hide]
Description: He wears suspenders and brown workpants. His shirt is green, and he wears a heavy brown leather apron most of the time. He has a moderate pudge and is not very fit. He is bald on top and has large white tufts of hair around his ears. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born the only child of a wealthy merchant. He struck it rich when he found rare goods in large quantities. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is content; and money/treasure
Ideals: Entrepeneur. Flaws: Ugly, Secretive, Mundane. Bonds: Rich. Occupation: Stableman
Voice: Booming voice
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 22 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 13 (+1) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +6
Possessions: Tiger eye turquoise (6 gp). Smoky quartz (20 gp). Deep blue spinel (800 gp).
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