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NPC Generator

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Advanced [show]


Ralf Hornsby, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he is dressed in an above average manner. He wears a colorful flower in his red hair. His hazel eyes are slightly larger than normal.

Personality: Prone to second guessing himself, he comes off as nervous. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born to a pair of adventurers, Ralf grew up listening to his father's many stories. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he is wracked by social anxiety

Flaws: Shy, Fearful. Bonds: Attractive, Adventurer, Mentor. Occupation: Actor

Voice: High pitched and raspy

Attributes [hide]

Ralf Hornsby, Male Human Wizard 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 12 (+1)13 (+1) 12 (+1)11 (+0)
Skills Arcana +3, Deception +2
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 400 gp. 1 Silver holy symbol. 1 Masterwork Musical instrument. 1 Backpack. 1 Spyglass.


Social Check DCs


Manfred Bradford, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He is portly but not overly obese. His hair is red and very short. His eyes are violet.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has a minor phobia of water and hates getting wet.

History: Manfred was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Manfred took refuge in the old dungeon and found the beat up lance and armor he uses now. He now travels the world, in search of power and loot.

Motivation: Several ex partners dislike his way of doing things and want revenge; and a deep hatred of giants

Ideals: Joker. Flaws: Fearful. Bonds: Poor, Nature, Adventurer, Enemies. Occupation: Detective

Voice: High pitched and raspy

Attributes [hide]

Manfred Bradford, Male Human Monk 5
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)12 (+1) 13 (+1)17 (+3)
Skills Religion +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 700 gp. Moonstone (70 gp). Black pearl (1000 gp). Blue quartz (7 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Norman Tindall, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. He has wavy golden hair. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He dislikes all the random violence that takes place in the east. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and he feels kind of lost in life

Ideals: Pacifist, Logical. Flaws: Ugly, Hedonist, Disease. Occupation: Mason

Voice: Aggressive tone

Attributes [hide]

Norman Tindall, Male Human Warrior 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)13 (+1) 7 (-2)10 (+0)
Skills Animal Handling +1, Arcana +4
Senses Passive Perception 8
Languages Common, Infernal
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 600 gp.


Social Check DCs


Guy Harrington, Male Human [Permalink]

Personal [hide]

Description: This man likes to wear ponchos typically of a light black in addition to tight pants. He is muscular with a powerful set of arms. His red hair is slicked back into a classic pompadour. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born to a Glassblower, his mother struggled to pay the bills. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Marshal for hire.

Motivation: Human compassion; and expand his business

Ideals: Disciplined. Flaws: Addict, Racist. Bonds: Religious, Poor, Job. Occupation: Marshal

Voice: Whispers

Attributes [hide]

Guy Harrington, Male Human Paladin 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 8 (-1)13 (+1) 7 (-2)10 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 8
Languages Common, Infernal
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Ralf Hornsby, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears silk and lounges about seductively. His black hair, when down, is lengthy. His eyes are green.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: When he was but 4 years old his parents immigrated from the north. He was taken as a slave by a traveling circus and forced to perform He now spends his time doing works of charity.

Motivation: He feels threatened by others.

Ideals: Philantrophist. Flaws: Fearful. Bonds: Attractive, Immigrant, Slave. Occupation: Bather

Voice: Speaks through clenched teeth

Attributes [hide]

Ralf Hornsby, Male Human Aristocrat 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 9 (-1)16 (+3) 15 (+2)15 (+2)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common, Halfling, Infernal, Ignan
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4

Possessions: 5000 sp. Lapis lazuli (15 gp). Fire opal (1600 gp). Moss agate (15 gp).


Social Check DCs

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