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NPC Generator

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Advanced [show]


Peter Wesley, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is well dressed, but even with his fine clothing he looks run-down. His silver hair is still thick. His gray eyes lackadaisically let the world flow into them.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is an amazing painter.

History: Born to a poor family in the city he treasured whatever gifts he got. He was taken as a slave by a traveling circus and forced to perform He was granted arcane powers by his dying sister.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Poor, Slave. Occupation: Mortician

Voice: Gruff and masculine

Attributes [hide]

Peter Wesley, Male Human Barbarian 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 46 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 16 (+3)7 (-2) 16 (+3)17 (+3)
Skills History +0, Nature +0
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: Brass mug with jade inlays (500 gp). Brass mug with jade inlays (500 gp). 1 Minor magic item.


Social Check DCs


Richard Alby, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright pastel and brown, and wears rings and necklaces with large, colorful gems. His skin is fair and his fingers are delicate and long. He wears his hair in dreadlocks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Doctor arts, while his father instructed him in etiquette, music and courtly manner. He was an apprentice working in his mother's forge. He used his abilities to travel the world and help people.

Motivation: Wants to open a new tavern.

Ideals: Optimist, Philantrophist. Bonds: Rich, Enemies, Job. Occupation: Doctor

Voice: Prounounces S like Z

Attributes [hide]

Richard Alby, Male Human Barbarian 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 22 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 9 (-1)13 (+1) 13 (+1)10 (+0)
Skills Insight +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 10000 cp. 3 Alchemist’s fire. 2 Thunderstones.


Social Check DCs


Manfred Quinton, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears white painted combat armor at almost all times. His blonde hair is singed and shortened. His eyes are brown and beady.

Personality: A deeply religious man he believes everything happens for a reason. He is skeptical of what others tell him and is slow to trust.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs.

Flaws: Ugly, Shy. Bonds: Religious. Occupation: Assassin

Voice: Speaks with a cold

Attributes [hide]

Manfred Quinton, Male Human Warrior 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 8 (-1)15 (+2) 12 (+1)12 (+1)
Skills Arcana +5
Senses Passive Perception 11
Languages Common, Giant, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 800 gp. Bloodstone (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Peter Graeme, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many tan ritualistic tattoos. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His golden hair is matted, messy, and big. His face is scarred and worn.

Personality: Peter hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a pair of adventurers, Peter grew up listening to his father's many stories. He struck it rich when he found rare goods in large quantities. He now spends his time doing works of charity.

Motivation: He wants to meet his childhood hero; and he is greedy

Ideals: Artistic, Philantrophist. Flaws: Ugly. Bonds: Adventurer, Rich. Occupation: Layabout

Voice: Old Prospector

Attributes [hide]

Peter Graeme, Male Human Expert 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 14 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)13 (+1) 11 (+0)13 (+1)
Skills History +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Ernest Colton, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is dressed in a clean white cloak covering his clean studded leather. His auburn hair is cut jaggedly and amateurishly. His amber unseeing eyes seem to look past you.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a font of random trivia from the lore and stories he has discovered

History: When he was but 4 years old his parents immigrated from the north. Through the years after Ernest was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Ernest's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To share knowledge with the world.

Ideals: Philantrophist, Logical. Flaws: Disease, Antagonistic. Bonds: Immigrant. Occupation: Locksmith

Voice: Spits words with contempt

Attributes [hide]

Ernest Colton, Male Human Monk 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 15 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 7 (-2)15 (+2) 12 (+1)13 (+1)
Skills Investigation +4, Nature +4
Senses Passive Perception 11
Languages Common, Druidic, Infernal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp.


Social Check DCs

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