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NPC Generator

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Advanced [show]


Frederick Winterbourne, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is wearing a tight yellow one piece outfit complete with pants, hood, and a cape. His hair is long and black with streaks of red, and is pulled back with small yellow clips. His beard is red, braided, and well cared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Frederick was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Frederick's mother didn't care for him much, and the feeling was mutual. He became a Animal Trainer soon after.

Motivation: He has money and likes to spend it; and wants to open a new tavern

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Job, Rich. Occupation: Animal Trainer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Frederick Winterbourne, Male Human Warrior 7
Medium (5'4") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 66 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)12 (+1) 9 (-1)17 (+3)
Skills Intimidation +6, Nature +4
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 500 gp.


Social Check DCs


Ernest Stanley, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears white leather gloves, a white jacket, and tight pants. He wears his blonde hair down. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He snorts whenever he laughs or is feeling confident. He is skeptical of what others tell him and is slow to trust.

History: His father raised him in a mountain cabin. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Regain custody of his daughter; and wants to raise his children well

Flaws: Insane, Shy. Bonds: Nature, Adventurer, Family. Occupation: Slave Trader

Voice: Raspy

Attributes [hide]

Ernest Stanley, Male Human Expert 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 9 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 7 (-2)15 (+2) 14 (+2)14 (+2)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common, Celestial, Orc
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 30 pp. White opal (1200 gp). Jet (80 gp). Malachite (13 gp).


Social Check DCs


Robert Hartford, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He usually wears his black robe and has his sickle always slung over his shoulder. His auburn hair is greasy and uncared for. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is lazy, self-centered, vain, and jealous.

History: The child of a Masseuse, who enjoyed hunting, Robert was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Robert took refuge in the old dungeon and found the beat up sickle and armor he uses now. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is not mentally stable, and does not behave rationally; and an old rival family wants him found

Flaws: Ugly, Insane, Sensitive, Selfish. Bonds: Nature. Occupation: Butcher

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Robert Hartford, Male Human Cleric 6
Medium (6'2") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 9 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 5 (-3)5 (-3) 17 (+3)13 (+1)
Skills Animal Handling +6, Performance +4
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1453320000

Possessions: 2000 sp. Large well-done wool tapestry (200 gp). Large well-done wool tapestry (200 gp). Embroidered silk and velvet mantle with numerous moonstones (500 gp). A large tome filled with over one hundred recipes written by a former royal chef. (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ralf Harrington, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His blonde hair is knotted and matted. His eyes are likewise amber.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He works hard and plays hard.

History: Gifted from a young age, Ralf studied abroad. After coming to the age of reason, Ralf took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has been a successful dealer in antiques buying low and selling high.

Motivation: Wants to work out more often; and retire the richest man in the south

Ideals: Entrepeneur, Athletic, Optimist, Gifted. Flaws: Hedonist. Occupation: Layabout

Voice: American accent

Attributes [hide]

Ralf Harrington, Male Human Aristocrat 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 12 (+1)12 (+1) 10 (+0)14 (+2)
Skills Deception +5, Performance +5
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Denholm, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He has a moderate pudge and is not very fit. He has a long black beard with little hanging trinkets. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: John was born the youngest of three triplets. His first spouse was a Stylist, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Stylist they were divorced and he won custody of their daughter. He worked as a Adventurer, and he later adopted a second daughter.

Motivation: Marry his sister to traveling adventurers; and to share knowledge with the world

Ideals: Logical. Flaws: Mundane. Bonds: Attractive, Poor, Family. Occupation: Adventurer

Voice: Spits words with contempt

Attributes [hide]

John Denholm, Male Human Monk 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 17 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 13 (+1)14 (+2) 11 (+0)13 (+1)
Skills Arcana +4, Survival +2
Senses Passive Perception 10
Languages Common, Draconic, Gnome
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 20 pp. Rock crystal (30 gp). Rhodochrosite (11 gp).


Social Check DCs

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