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NPC Generator

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Advanced [show]


Gilbert Warwick, Male Human [Permalink]

Personal [hide]

Description: He wears just a green suit. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair, while still mostly brown, has prominent grey streaks. His face is covered beneath a completely black helmet.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has a minor phobia of water and hates getting wet.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. A gifted student he started as a Tanner, but he got bored and became a Knight. He now owns his own business.

Motivation: Wants to open a new tavern.

Flaws: Fearful. Bonds: Job, Religious. Occupation: Knight

Voice: High pitched and raspy

Attributes [hide]

Gilbert Warwick, Male Human Sorcerer 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 17 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 11 (+0)6 (-2) 8 (-1)10 (+0)
Skills Persuasion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 6000 sp. 1 Banded mail.


Social Check DCs


Raymond Oakes, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and is pretty ugly. He sports a flattop hair cut. His green eyes have a joyful gleam in them most of the time.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants to get laid; and he wants to meet his childhood hero

Ideals: Gifted. Flaws: Ugly, Forgetful, Antagonistic. Bonds: Adventurer, Has a crush. Occupation: Scribe

Voice: High pitched and raspy

Attributes [hide]

Raymond Oakes, Male Human Sorcerer 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 19 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)10 (+0) 17 (+3)15 (+2)
Skills Perception +5, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 200 gp.


Social Check DCs


Peter Acton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing a long, grey cloak. His brown hair is knotted and matted. His eyes are hazel and catlike.

Personality: He acts crazy and hedonistic. He takes great joy in being the best Crown-heir in town.

History: He was born in the south, but his parents moved at a very young age to the north. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now owns his own business.

Motivation: Wants to open a new tavern; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Hedonist. Bonds: Immigrant, Job, Mentor. Occupation: Crown-heir

Voice: Italian accent

Attributes [hide]

Peter Acton, Male Human Warrior 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 6 (-2)14 (+2) 9 (-1)10 (+0)
Skills Investigation +5, Performance +3
Senses Passive Perception 9
Languages Common, Halfling, Elven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 400 gp. White pearl (80 gp).


Social Check DCs


Balimaar Halsey, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears a deerstalker hat to hide his balding. His eyes are brown and catlike.

Personality: He loves telling others what to do and how they should feel about things. The war was a terrible time for him, and Balimaar does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born to a pair of adventurers, Balimaar grew up listening to his father's many stories. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He is searching for what he claims is his rightful reward.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he is greedy

Ideals: Opinionated. Flaws: Depressed, Greedy. Bonds: Military, Adventurer, Rich. Occupation: Courier

Voice: Low range voice

Attributes [hide]

Balimaar Halsey, Male Human Aristocrat 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 30 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)13 (+1) 11 (+0)16 (+3)
Skills Persuasion +5, Survival +2
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Magnifying glass. 1 Superior lock. 1 Backpack.


Social Check DCs


Balimaar Marley, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears bulky brown painted plate armor. He keeps his long silver hair kept up in a rat tail. His eyes are a pleasant gray.

Personality: Balimaar is depressed about a lot of things. He tends to be a nihilist. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Balimaar was born with his father's beautiful face. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Regain custody of his daughter; and wants to raise his children well

Flaws: Depressed. Bonds: Immigrant, Family, Attractive, Adventurer. Occupation: Performer

Voice: Spits and sputters

Attributes [hide]

Balimaar Marley, Male Human Druid 6
Medium (6'0") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 29 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)14 (+2) 15 (+2)10 (+0)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Halfling, Terran
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13533200

Possessions: 700 gp. Zircon (20 gp). Malachite (10 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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