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NPC Generator

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Advanced [show]


Trym Shipley, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'0". He does not wear sleeves and tends to eschew shirts when he can avoid it, and his gloved hand is found clutching a shortspear. His long golden hair reaches down to his waist. His eyes are violet and beady.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a bit of a xeno-phobe, disliking non-Humans.

History: He got into the Miller business at a young age. Trym liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Flaws: Ugly, Disease, Racist. Bonds: Job, Nature. Occupation: Miller

Voice: Mousy voice

Attributes [hide]

Trym Shipley, Male Human Expert 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)9 (-1) 12 (+1)10 (+0)
Skills Religion +1, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 43000 sp.


Social Check DCs


William Home, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a white armored body suit, with a simple brown line shooting up and back down. His golden hair is cut jaggedly and amateurishly. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Calm and collected, he is a well trained Shepherd. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: William was born in the east. At a young age he loved to build and create. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted from career to career and currently works as a Shepherd.

Motivation: His religion dominates his actions.

Ideals: Persistence. Flaws: Addict. Bonds: Job, Religious. Occupation: Shepherd

Voice: Can't modulate volume

Attributes [hide]

William Home, Male Human Bard 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)12 (+1) 15 (+2)13 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 400 gp. 4 Thunderstones. 4 Smokesticks.


Social Check DCs


Wymar Wedgwood, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'3" and typically wears a sleeveless long coat of deep black leather and dull yellow iron scale mail. His left leg appears badly burned and disfigured. His long golden hair reaches down to his waist. He has gray eyes and a black hat with a yellow feather.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: He wants revenge against giants; and revenge

Ideals: Disciplined. Flaws: Disease. Bonds: Enemies, Rich. Occupation: Bather

Voice: Nasally tone

Attributes [hide]

Wymar Wedgwood, Male Human Adept 9
Medium (6'3") Human, Lawful Good (CR 9)
Armor Class 9
Hit Points 66 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 14 (+2)8 (-1) 12 (+1)16 (+3)
Skills Arcana +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +2 / 3d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 1000 gp.


Social Check DCs


Tim Thorpe, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He tends to wear a green poncho over his likewise colored trousers and shirt. His silver hair is smooth and relatively long. This brown eyed southerner is not easily forgotten.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. Tim is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: A powerful necromancer made him what he is. In his 12th year, his parents were killed by a goblins raid, leaving Tim alone in the world. After a stint in an orphanage, he was adopted. Due to his spouse's obsession with being a Guard they were divorced and he won custody of their son. He worked as a Blacksmith, and he later adopted a second son.

Motivation: Money/treasure; and marry his sister to traveling adventurers

Bonds: Attractive, Family, Mentor, Enemies, Rich. Occupation: Blacksmith

Voice: Gruff and masculine

Attributes [hide]

Tim Thorpe, Male Human Commoner 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 13 (+1)12 (+1) 14 (+2)11 (+0)
Skills History +3, Persuasion +2
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 600 gp. Tourmaline (40 gp). Carnelian (80 gp).


Social Check DCs


Trym Paxton, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and sports green clothing, slightly heavier than average wear. His black hair is well kept and his bushy mustache is tapered upwards at the ends. He has several tiny amber earrings on each ear.

Personality: He is witty, but his monotone delivery comes off as unnerving A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born a particularly ugly child, much to the horror of his parents. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trym fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Joker, Fighting. Flaws: Ugly. Bonds: Rich, Religious. Occupation: Herbalist

Voice: Pronounces O like U

Attributes [hide]

Trym Paxton, Male Human Expert 9
Medium (5'6") Human, Lawful Good (CR 9)
Armor Class 11
Hit Points 63 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 18 (+4)13 (+1) 12 (+1)14 (+2)
Skills Insight +4, Investigation +4
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3

Possessions: 13000 sp. 1 Minor magic item.


Social Check DCs

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