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Advanced [show]


Miles Chatham, Male Human [Permalink]

Personal [hide]

Description: Standing 5'1", this man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He sports a flattop hair cut. He wears round tiny glasses practically rammed into his face.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is obsessed with his god.

History: He was born in a small desert village. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.

Motivation: He feels threatened by others; and he'd like to take his coworkers down a peg

Flaws: Fearful. Bonds: Job, Religious, Nature, Adventurer. Occupation: Beggar

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Miles Chatham, Male Human Warlock 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 17 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)17 (+3) 14 (+2)11 (+0)
Skills Animal Handling +4, Investigation +5
Senses Passive Perception 12
Languages Common, Aquan, Celestial, Gnome
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332200000

Possessions: 100 gp.


Social Check DCs


Gerard Wordsworth, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are violet.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born into a rich family. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Regain custody of his daughter; and he is greedy

Flaws: Shy, PTSD. Bonds: Adventurer, Rich, Family. Occupation: Sculptor

Voice: Uses sign language

Attributes [hide]

Gerard Wordsworth, Male Human Wizard 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)10 (+0) 14 (+2)13 (+1)
Skills Arcana +2, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 2500 sp.


Social Check DCs


Justin Willoughby, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has shaved his head bald. He wears an eyepatch.

Personality: He is extraordinarily eccentric. He is frequently practicing swordplay.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure.

Flaws: Ugly, Insane. Bonds: Military, Slave, Rich. Occupation: Dilettante

Voice: Raspy

Attributes [hide]

Justin Willoughby, Male Human Aristocrat 7
Medium (5'6") Human, Chaotic Good (CR 7)
Armor Class 8
Hit Points 44 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)7 (-2) 13 (+1)15 (+2) 11 (+0)15 (+2)
Skills History +5, Persuasion +5
Senses Passive Perception 10
Languages Common, Elven, Auran
Attacks Melee +1 / 2d8-2, Ranged +1 / 2d8-2, Grapple -2

Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arnold Marston, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears tight fitting clothing which further accentuates his frame. He has styled his black hair well, parting it to the right. He wears a mask on his face.

Personality: He snorts whenever he laughs or is feeling confident. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born to loving parents in a slum to the south. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Miller. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature trident.

Motivation: He's attracted to the PC; and balancing his hectic life and new miller responsibilities is difficult

Bonds: Attractive, Adventurer, Poor, Job, Has a crush. Occupation: Miller

Voice: Spits and sputters

Attributes [hide]

Arnold Marston, Male Human Ranger 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)12 (+1) 9 (-1)11 (+0)
Skills Deception +2, Investigation +3
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Minor magic item.


Social Check DCs


Kyle Birkenhead, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a small bristly mustache and wavy brown hair. This blue eyed westerner is not easily forgotten.

Personality: He speaks before he thinks and is too direct. He does not trust anyone and sleeps with one eye open.

History: Sold as a small child to a necromancer, Kyle was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. One day when Kyle was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Kyle was heart-stricken from the event, and his father started working long hours to provde for them. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To get a good night's sleep.

Ideals: Entrepeneur. Flaws: Impulsive, Insomniac. Bonds: Mentor. Occupation: Stableman

Voice: Farmer accent

Attributes [hide]

Kyle Birkenhead, Male Human Fighter 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 14 (+2)14 (+2) 14 (+2)13 (+1)
Skills Medicine +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Elven, Druidic
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 800 gp.


Social Check DCs

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